因此,我目前正在开发一个项目,为Pathfinder角色扮演游戏制作自动角色表,并且不知道如何保存数据.我想将所有变量的当前值保存到扩展名为.pfcsheet的文件中,稍后再打开.我已经google了,无法找到说明如何执行此操作的内容,只是如何保存文本框的内容.我尝试使用saveFileDialog控件,但它一直给我一个"文件名无效"错误,似乎没有人知道原因.
dea*_*dog 20
我刚写了一篇关于将对象数据保存到Binary,XML或Json的博客文章.听起来您可能想要使用二进制序列化,但也许您希望在应用程序之外编辑文件,在这种情况下,XML或Json可能会更好.以下是以各种格式执行此操作的功能.有关详细信息,请参阅我的博文.
/// <summary>
/// Writes the given object instance to a binary file.
/// <para>Object type (and all child types) must be decorated with the [Serializable] attribute.</para>
/// <para>To prevent a variable from being serialized, decorate it with the [NonSerialized] attribute; cannot be applied to properties.</para>
/// </summary>
/// <typeparam name="T">The type of object being written to the XML file.</typeparam>
/// <param name="filePath">The file path to write the object instance to.</param>
/// <param name="objectToWrite">The object instance to write to the XML file.</param>
/// <param name="append">If false the file will be overwritten if it already exists. If true the contents will be appended to the file.</param>
public static void WriteToBinaryFile<T>(string filePath, T objectToWrite, bool append = false)
{
using (Stream stream = File.Open(filePath, append ? FileMode.Append : FileMode.Create))
{
var binaryFormatter = new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();
binaryFormatter.Serialize(stream, objectToWrite);
}
}
/// <summary>
/// Reads an object instance from a binary file.
/// </summary>
/// <typeparam name="T">The type of object to read from the XML.</typeparam>
/// <param name="filePath">The file path to read the object instance from.</param>
/// <returns>Returns a new instance of the object read from the binary file.</returns>
public static T ReadFromBinaryFile<T>(string filePath)
{
using (Stream stream = File.Open(filePath, FileMode.Open))
{
var binaryFormatter = new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();
return (T)binaryFormatter.Deserialize(stream);
}
}
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需要System.Xml程序集包含在项目中.
/// <summary>
/// Writes the given object instance to an XML file.
/// <para>Only Public properties and variables will be written to the file. These can be any type though, even other classes.</para>
/// <para>If there are public properties/variables that you do not want written to the file, decorate them with the [XmlIgnore] attribute.</para>
/// <para>Object type must have a parameterless constructor.</para>
/// </summary>
/// <typeparam name="T">The type of object being written to the file.</typeparam>
/// <param name="filePath">The file path to write the object instance to.</param>
/// <param name="objectToWrite">The object instance to write to the file.</param>
/// <param name="append">If false the file will be overwritten if it already exists. If true the contents will be appended to the file.</param>
public static void WriteToXmlFile<T>(string filePath, T objectToWrite, bool append = false) where T : new()
{
TextWriter writer = null;
try
{
var serializer = new XmlSerializer(typeof(T));
writer = new StreamWriter(filePath, append);
serializer.Serialize(writer, objectToWrite);
}
finally
{
if (writer != null)
writer.Close();
}
}
/// <summary>
/// Reads an object instance from an XML file.
/// <para>Object type must have a parameterless constructor.</para>
/// </summary>
/// <typeparam name="T">The type of object to read from the file.</typeparam>
/// <param name="filePath">The file path to read the object instance from.</param>
/// <returns>Returns a new instance of the object read from the XML file.</returns>
public static T ReadFromXmlFile<T>(string filePath) where T : new()
{
TextReader reader = null;
try
{
var serializer = new XmlSerializer(typeof(T));
reader = new StreamReader(filePath);
return (T)serializer.Deserialize(reader);
}
finally
{
if (reader != null)
reader.Close();
}
}
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您必须包含对Newtonsoft.Json程序集的引用,该程序集可以从Json.NET NuGet Package获得.
/// <summary>
/// Writes the given object instance to a Json file.
/// <para>Object type must have a parameterless constructor.</para>
/// <para>Only Public properties and variables will be written to the file. These can be any type though, even other classes.</para>
/// <para>If there are public properties/variables that you do not want written to the file, decorate them with the [JsonIgnore] attribute.</para>
/// </summary>
/// <typeparam name="T">The type of object being written to the file.</typeparam>
/// <param name="filePath">The file path to write the object instance to.</param>
/// <param name="objectToWrite">The object instance to write to the file.</param>
/// <param name="append">If false the file will be overwritten if it already exists. If true the contents will be appended to the file.</param>
public static void WriteToJsonFile<T>(string filePath, T objectToWrite, bool append = false) where T : new()
{
TextWriter writer = null;
try
{
var contentsToWriteToFile = JsonConvert.SerializeObject(objectToWrite);
writer = new StreamWriter(filePath, append);
writer.Write(contentsToWriteToFile);
}
finally
{
if (writer != null)
writer.Close();
}
}
/// <summary>
/// Reads an object instance from an Json file.
/// <para>Object type must have a parameterless constructor.</para>
/// </summary>
/// <typeparam name="T">The type of object to read from the file.</typeparam>
/// <param name="filePath">The file path to read the object instance from.</param>
/// <returns>Returns a new instance of the object read from the Json file.</returns>
public static T ReadFromJsonFile<T>(string filePath) where T : new()
{
TextReader reader = null;
try
{
reader = new StreamReader(filePath);
var fileContents = reader.ReadToEnd();
return JsonConvert.DeserializeObject<T>(fileContents);
}
finally
{
if (reader != null)
reader.Close();
}
}
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// To save the characterSheet variable contents to a file.
WriteToBinaryFile<CharacterSheet>("C:\CharacterSheet.pfcsheet", characterSheet);
// To load the file contents back into a variable.
CharacterSheet characterSheet = ReadFromBinaryFile<CharacterSheet>("C:\CharacterSheet.pfcsheet");
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Sac*_*nth 15
我想你可能会想要这样的东西
// Compose a string that consists of three lines.
string lines = "First line.\r\nSecond line.\r\nThird line.";
// Write the string to a file.
System.IO.StreamWriter file = new System.IO.StreamWriter("c:\\test.txt");
file.WriteLine(lines);
file.Close();
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