我试图理解为什么在已从UI中删除的命令源上调用CanExecute.这是一个简化的程序来演示:
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Height="350" Width="525">
<StackPanel>
<ListBox ItemsSource="{Binding Items}">
<ListBox.ItemTemplate>
<DataTemplate>
<StackPanel>
<Button Content="{Binding Txt}"
Command="{Binding Act}" />
</StackPanel>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
<Button Content="Remove first item" Click="Button_Click" />
</StackPanel>
</Window>
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代码隐藏:
public partial class MainWindow : Window
{
public class Foo
{
static int _seq = 0;
int _txt = _seq++;
RelayCommand _act;
public bool Removed = false;
public string Txt { get { return _txt.ToString(); } }
public ICommand Act
{
get
{
if (_act == null) {
_act = new RelayCommand(
param => { },
param => {
if (Removed)
Console.WriteLine("Why is this happening?");
return true;
});
}
return _act;
}
}
}
public ObservableCollection<Foo> Items { get; set; }
public MainWindow()
{
Items = new ObservableCollection<Foo>();
Items.Add(new Foo());
Items.Add(new Foo());
Items.CollectionChanged +=
new NotifyCollectionChangedEventHandler(Items_CollectionChanged);
DataContext = this;
InitializeComponent();
}
void Items_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
{
if (e.Action == NotifyCollectionChangedAction.Remove)
foreach (Foo foo in e.OldItems) {
foo.Removed = true;
Console.WriteLine("Removed item marked 'Removed'");
}
}
void Button_Click(object sender, RoutedEventArgs e)
{
Items.RemoveAt(0);
Console.WriteLine("Item removed");
}
}
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当我单击"删除第一个项目"按钮一次时,我得到此输出:
Removed item marked 'Removed'
Item removed
Why is this happening?
Why is this happening?
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"为什么会这样?" 每次我点击窗口的一些空白部分时都会继续打印.
为什么会这样?我可以或应该做些什么来防止在删除的命令源上调用CanExecute?
注意:可以在此处找到RelayCommand .
Michael Edenfield的问题解答:
Q1:在删除按钮上调用CanExecute时的调用堆栈:
WpfApplication1.exe!WpfApplication1.MainWindow.Foo.get_Act.AnonymousMethod__1(对象参数)第30行WpfApplication1.exe!WpfApplication1.RelayCommand.CanExecute(对象参数)第41行+ 0x1a字节PresentationFramework.dll!MS.Internal.Commands.CommandHelpers.CanExecuteCommandSource (System.Windows.Input.ICommandSource commandSource)+ 0x8a bytes PresentationFramework.dll!System.Windows.Controls.Primitives.ButtonBase.UpdateCanExecute()+ 0x18 bytes PresentationFramework.dll!System.Windows.Controls.Primitives.ButtonBase.OnCanExecuteChanged(object sender,System.EventArgs e)+ 0x5 bytes PresentationCore.dll!System.Windows.Input.CommandManager.CallWeakReferenceHandlers(System.Collections.Generic.List handlers)+ 0xac bytes PresentationCore.dll!System.Windows.Input.CommandManager.RaiseRequerySuggested( object obj)+ 0xf字节
Q2:此外,如果您从列表中删除所有按钮(不仅仅是第一个?),这是否会继续发生?
是.
小智 3
问题是命令源(即按钮)不会取消订阅CanExecuteChanged它所绑定的命令,因此无论何时CommandManager.RequerySuggested触发CanExecute,在命令源消失很久之后也会触发。
为了解决这个问题,我IDisposable在 上实现RelayCommand,并添加了必要的代码,以便每当删除模型对象并从 UI 中删除时,都会在其所有RelayCommand.
这是修改后的RelayCommand(原文在这里):
public class RelayCommand : ICommand, IDisposable
{
#region Fields
List<EventHandler> _canExecuteSubscribers = new List<EventHandler>();
readonly Action<object> _execute;
readonly Predicate<object> _canExecute;
#endregion // Fields
#region Constructors
public RelayCommand(Action<object> execute)
: this(execute, null)
{
}
public RelayCommand(Action<object> execute, Predicate<object> canExecute)
{
if (execute == null)
throw new ArgumentNullException("execute");
_execute = execute;
_canExecute = canExecute;
}
#endregion // Constructors
#region ICommand
[DebuggerStepThrough]
public bool CanExecute(object parameter)
{
return _canExecute == null ? true : _canExecute(parameter);
}
public event EventHandler CanExecuteChanged
{
add
{
CommandManager.RequerySuggested += value;
_canExecuteSubscribers.Add(value);
}
remove
{
CommandManager.RequerySuggested -= value;
_canExecuteSubscribers.Remove(value);
}
}
public void Execute(object parameter)
{
_execute(parameter);
}
#endregion // ICommand
#region IDisposable
public void Dispose()
{
_canExecuteSubscribers.ForEach(h => CanExecuteChanged -= h);
_canExecuteSubscribers.Clear();
}
#endregion // IDisposable
}
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Dispose()无论我在哪里使用上述内容,我都会跟踪所有实例化的 RelayCommand,以便在需要时调用:
Dictionary<string, RelayCommand> _relayCommands
= new Dictionary<string, RelayCommand>();
public ICommand SomeCmd
{
get
{
RelayCommand command;
string commandName = "SomeCmd";
if (_relayCommands.TryGetValue(commandName, out command))
return command;
command = new RelayCommand(
param => {},
param => true);
return _relayCommands[commandName] = command;
}
}
void Dispose()
{
foreach (string commandName in _relayCommands.Keys)
_relayCommands[commandName].Dispose();
_relayCommands.Clear();
}
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