Thi*_*ork 5 java swing image-gallery
对于我正在研究我的第一个GUI应用程序.它只是一个简单的图像查看器,有四个按钮:上一个,下一个,停止,播放.上一个和下一个工作正常,但老实说,我甚至不知道如何开始幻灯片部分(播放和停止).我知道有一个计时器类,当图像改变时可能很方便控制速度......但我不确定通常使用什么样的逻辑来循环图像.任何人都可以指出我正确的方向,我的大脑在这一点上有点油炸:0
我在下面提供了我的代码.我是新手,所以希望人们不会过分批评我的技术.如果重要的话,我在日食工作.
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.TimerTask;
public class ImageGallery extends JFrame
{
private ImageIcon myImage1 = new ImageIcon ("Chrysanthemum.jpg");
private ImageIcon myImage2 = new ImageIcon ("Desert.jpg");
private ImageIcon myImage3 = new ImageIcon ("Jellyfish.jpg");
private ImageIcon myImage4 = new ImageIcon ("Penguins.jpg");
JPanel ImageGallery = new JPanel();
private ImageIcon[] myImages = new ImageIcon[4];
private int curImageIndex=0;
public ImageGallery ()
{
ImageGallery.add(new JLabel (myImage1));
myImages[0]=myImage1;
myImages[1]=myImage2;
myImages[2]=myImage3;
myImages[3]=myImage4;
add(ImageGallery, BorderLayout.NORTH);
JButton PREVIOUS = new JButton ("Previous");
JButton PLAY = new JButton ("Play");
JButton STOP = new JButton ("Stop");
JButton NEXT = new JButton ("Next");
JPanel Menu = new JPanel();
Menu.setLayout(new GridLayout(1,4));
Menu.add(PREVIOUS);
Menu.add(PLAY);
Menu.add(STOP);
Menu.add(NEXT);
add(Menu, BorderLayout.SOUTH);
//register listener
PreviousButtonListener PreviousButton = new PreviousButtonListener ();
PlayButtonListener PlayButton = new PlayButtonListener ();
StopButtonListener StopButton = new StopButtonListener ();
NextButtonListener NextButton = new NextButtonListener ();
//add listeners to corresponding componenets
PREVIOUS.addActionListener(PreviousButton);
PLAY.addActionListener(PlayButton);
STOP.addActionListener(StopButton);
NEXT.addActionListener(NextButton);
}
public static void main (String [] args)
{
ImageGallery frame = new ImageGallery();
frame.setSize(490,430);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationRelativeTo(null);
}
class PreviousButtonListener implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
if(curImageIndex>0 && curImageIndex <= 3)
{ ImageGallery.remove(0);
curImageIndex=curImageIndex-1;
ImageIcon TheImage= myImages[curImageIndex];
ImageGallery.add(new JLabel (TheImage));
ImageGallery.validate();
ImageGallery.repaint();
}
else
{
ImageGallery.remove(0);
ImageGallery.add(new JLabel (myImage1));
curImageIndex=0;
ImageGallery.validate();
ImageGallery.repaint();
}
}
}
class PlayButtonListener implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
// *need help here*//
}
}
class StopButtonListener implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
// *need help here*//
}
}
class NextButtonListener implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
if(curImageIndex>=0 && curImageIndex < 3)
{ ImageGallery.remove(0);
curImageIndex = curImageIndex + 1;
ImageIcon TheImage= myImages[curImageIndex];
ImageGallery.add(new JLabel (TheImage));
ImageGallery.validate();
ImageGallery.repaint();
}
else
{
ImageGallery.remove(0);
ImageGallery.add(new JLabel (myImage4));
curImageIndex=3;
ImageGallery.validate();
ImageGallery.repaint();
}
}
}
}
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以下是一些可能帮助您入门的指南:
首先,您需要一个单独的线程来控制不断变化的图像。我建议您编写一个实现TimerTask的类。重写此类中的 run() 方法。在此运行方法中,您应该添加更改当前显示图像的功能(类似于您在下一个和上一个函数中所做的操作)。
在播放按钮的actionPerformed()方法中,您需要创建一个Timer类的实例,并使用scheduleAtFixedRate(TimerTask任务,长延迟,长周期)方法启动计时器(也可以使用此类中的其他方法,scheduleAtFixedRate() 似乎更合适)。
对于停止,您需要添加足够的功能来使用 Timer 类中的 cancel() 方法停止正在运行的计时器