iOS - 尝试播放mp3文件失败

8vi*_*ius 2 iphone audio avaudioplayer ipad ios

我正在尝试播放和我从我的应用程序从我的服务器检索的mp3文件执行以下操作:

- (IBAction)play:(UIButton *)sender {
    dispatch_queue_t downloadQueue = dispatch_queue_create("audio data downloader", NULL);
    dispatch_async(downloadQueue, ^{
        NSURL *audioURL = [NSURL URLWithString:[NSString stringWithFormat:@"%@%@/%@.mp3", FONYK_FILES_URL, [self.voicenote valueForKeyPath:@"Fonyker.fonykid"], [self.voicenote valueForKeyPath:@"Voicenote.vnid"]]];
        NSData *audioData = [NSData dataWithContentsOfURL:audioURL];

        dispatch_async(dispatch_get_main_queue(), ^{
            NSError *error = nil;
            AVAudioPlayer *audioPlayer = [[AVAudioPlayer alloc] initWithData:audioData error:&error];
            NSLog(@"%@", error);
            audioPlayer.delegate = self;
            [audioPlayer play]; 
        });
    });
}
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播放失败,意味着没有声音发出,我在逐步调试我的应用程序时得到此输出:

Catchpoint 2 (exception thrown).Single stepping until exit from function __cxa_throw, which has no line number information. 
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当我在模拟器中NSLog错误时,这就出现了:

Error Domain=NSOSStatusErrorDomain Code=-50 "The operation couldn’t be completed. (OSStatus error -50.)"
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没有其他任何表明它失败,任何想法?

更新:根据J_D的答案修改我的代码并在模拟器中得到它:

Error loading /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn:  dlopen(/System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn, 262): Symbol not found: ___CFObjCIsCollectable
  Referenced from: /System/Library/Frameworks/Security.framework/Versions/A/Security
  Expected in: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.1.sdk/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation
 in /System/Library/Frameworks/Security.framework/Versions/A/Security
2012-04-17 15:03:43.054 Fonyk[8238:15307] Error loading /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn:  dlopen(/System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn, 262): Symbol not found: ___CFObjCIsCollectable
  Referenced from: /System/Library/Frameworks/Security.framework/Versions/A/Security
  Expected in: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.1.sdk/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation
 in /System/Library/Frameworks/Security.framework/Versions/A/Security
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更新:我的真正问题是没有创建和AVAudioSession实例设置为在我的代码中播放,这样做以及我接受的更正答案使其工作.

J_D*_*J_D 5

我看到你的代码至少有一个问题,就是这行

NSURL *fileURL = [NSURL URLWithString:filePath];
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它尝试使用本地文件路径创建URL.它可能会返回零.您应该使用:

NSURL *fileURL = [NSURL fileURLWithPath:filePath];
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现在,即使这样,您的代码也不会运行(我尝试了它并得到了相同的错误).我自己没有使用过AVAudioPlayer,所以我不知道为什么会发生你的特定错误.

但是,我确实尝试使用您的代码的一个非常小的例子,我能够正确播放MP3.您可以使用AVAudioPlayer的initWithData构造函数,而不是将数据下载到文件并从文件加载AVAudioPlayer:

AVAudioPlayer *audioPlayer = [[AVAudioPlayer alloc] initWithData:[NSData dataWithContentsOfURL:audioURL] error:&error];
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假设audioURL有效,这对我来说很好.我指着我服务器上的mp4进行测试.

所以用这个initWithData重写你的代码给出了:

- (IBAction)play:(UIButton *)sender {
    dispatch_queue_t downloadQueue = dispatch_queue_create("audio data downloader", NULL);
    dispatch_async(downloadQueue, ^{
        NSURL *audioURL = [NSURL URLWithString:[NSString stringWithFormat:@"%@%@/%@.mp3", FONYK_FILES_URL, [self.voicenote valueForKeyPath:@"Fonyker.fonykid"], [self.voicenote valueForKeyPath:@"Voicenote.vnid"]]];
        NSData *audioData = [NSData dataWithContentsOfURL:audioURL];

        dispatch_async(dispatch_get_main_queue(), ^{
            NSError *error = nil;
            AVAudioPlayer *audioPlayer = [[AVAudioPlayer alloc] initWithData:audioData error:&error];
            NSLog(@"%@", error);
            audioPlayer.delegate = self;
            [audioPlayer play]; 
        });
    });
}
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正如最后一点:在开始播放之前,您正在下载整个文件,这可能需要一段时间并消耗大量的堆(如果要将其保存在文件中则存储)

如果要进行流式处理,可以使用MPMoviePlayerController,但不要将视图附加到视图层次结构.这样,您将只拥有音频,并且不会更改应用程序的任何视觉效果.

一个例子是:

NSURL *audioURL = [NSURL URLWithString:@"MY_MP3_URL"];
MPMoviePlayerController* player = [[MPMoviePlayerController alloc] initWithContentURL:audioURL];
[player play];
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再次,在我的身边,在模拟器中,它工作正常.

不要忘记释放播放器.您还可以注册代表以获取重要通知.

详情请访问:http://developer.apple.com/library/ios/#documentation/mediaplayer/reference/MPMoviePlayerController_Class/Reference/Reference.html