拖动+旋转使用UIPanGestureRecognizer触摸偏离轨道

Rya*_*los 6 drag-and-drop objective-c rotation uigesturerecognizer ios

我正在使用UIPanGestureRecognizer进行一些拖动和旋转计算.旋转角度是正确的,拖动位置几乎是正确的.问题是当你绕着盒子的中心需要根据角度调整时,我无法弄清楚如何.

我已经包含了180度旋转的图片,但手指在旋转过程中的位置.我只是不知道如何调整以使块用适当的手指保持.还有一个视频只是为了澄清,因为它是奇怪的行为.http://tinypic.com/r/mhx6a1/5

编辑:这是一个应该发生什么的真实世界视频.问题是,在iPad视频中,你的手指正在移动到现实世界的哪个地方,你的手指会在物品移动的特定位置粘合.所需的数学运算是沿着角度调整您的触摸位置,与实际中心的差异.我只是无法弄清楚数学.http://tinypic.com/r/4vptnk/5

第一枪

第二枪

第三枪

非常感谢!

- (void)handlePan:(UIPanGestureRecognizer *)gesture
{
    if (gesture.state == UIGestureRecognizerStateBegan) {
        // set original center so we know where to put it back if we have to.
        originalCenter = dragView.center;

    } else if (gesture.state == UIGestureRecognizerStateChanged) {
        [dragView setCenter:CGPointMake( originalCenter.x + [gesture translationInView:self.view].x , originalCenter.y + [gesture translationInView:self.view].y )];

        CGPoint p1 = button.center;
        CGPoint p2 = dragView.center;

        float adjacent = p2.x-p1.x;
        float opposite = p2.y-p1.y;

        float angle = atan2f(adjacent, opposite); 

        [dragView setTransform:CGAffineTransformMakeRotation(angle*-1)];

    }
}
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Rya*_*los 8

我终于解决了这个问题并让它完美运行.坚持我是对的?

以下是解决方案的代码,其中包含一些注释以解释更改.

- (void)handlePan:(UIPanGestureRecognizer *)gesture
{
    if (gesture.state == UIGestureRecognizerStateBegan) {
        // Get the location of the touch in the view we're dragging.
        CGPoint location = [gesture locationInView:dragView];

        // Now to fix the rotation we set a new anchor point to where our finger touched. Remember AnchorPoints are 0.0 - 1.0 so we need to convert from points to that by dividing
        [dragView.layer setAnchorPoint:CGPointMake(location.x/dragView.frame.size.width, location.y/dragView.frame.size.height)];


    } else if (gesture.state == UIGestureRecognizerStateChanged) {
        // Calculate Our New Angle
        CGPoint p1 = button.center;
        CGPoint p2 = dragView.center;

        float adjacent = p2.x-p1.x;
        float opposite = p2.y-p1.y;

        float angle = atan2f(adjacent, opposite); 

        // Get the location of our touch, this time in the context of the superview.
        CGPoint location = [gesture locationInView:self.view];

        // Set the center to that exact point, We don't need complicated original point translations anymore because we have changed the anchor point.
        [dragView setCenter:CGPointMake(location.x, location.y)];

        // Rotate our view by the calculated angle around our new anchor point.
        [dragView setTransform:CGAffineTransformMakeRotation(angle*-1)];

    }
}
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希望我的一个月+奋斗和解决方案将来帮助别人.快乐编码:)