考虑以下代码......
在我对Windows 7 x64 PC(Intel i7 3GHz)上的RELEASE(不是调试!)x86版本的测试中,我获得了以下结果:
CreateSequence() with new() took 00:00:00.9158071
CreateSequence() with creator() took 00:00:00.1383482
CreateSequence() with new() took 00:00:00.9198317
CreateSequence() with creator() took 00:00:00.1372920
CreateSequence() with new() took 00:00:00.9340462
CreateSequence() with creator() took 00:00:00.1447375
CreateSequence() with new() took 00:00:00.9344077
CreateSequence() with creator() took 00:00:00.1365162
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似乎使用Func <>来定义委托以创建新对象比直接调用"new T()"快6倍.
我觉得这有点出乎意料......我想这是因为Jitter完成了一些内联,但我认为它本来可以优化"新T()".
有没有人对此有解释?
也许我犯了一些错误.(我已经考虑了垃圾收集器可能产生的影响,但重新排列代码并添加GC.Collect()等不会显着改变结果).
无论如何,这是代码:
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
namespace ConsoleApplication6
{
class Program
{
static void Main(string[] args)
{
Stopwatch sw = new Stopwatch();
int repeats = 100;
int count = 100000;
for (int outer = 0; outer < 4; ++outer)
{
sw.Restart();
for (int inner = 0; inner < repeats; ++inner)
{
CreateSequence<object>(count).Count();
}
Console.WriteLine("CreateSequence() with new() took " + sw.Elapsed);
sw.Restart();
for (int inner = 0; inner < repeats; ++inner)
{
CreateSequence(count, () => new object()).Count();
}
Console.WriteLine("CreateSequence() with creator() took " + sw.Elapsed);
Console.WriteLine();
}
}
public static IEnumerable<T> CreateSequence<T>(int n) where T: new()
{
for (int i = 0; i < n; ++i)
{
yield return new T();
}
}
public static IEnumerable<T> CreateSequence<T>(int n, Func<T> creator)
{
for (int i = 0; i < n; ++i)
{
yield return creator();
}
}
}
}
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Ada*_*son 14
该new()限制只保证传递的类型有一个参数的构造函数.如果您实际调用new T()(或者您的类型参数的名称是什么),它实际上是这样做的:
Activator.CreateInstance<T>();
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其核心是反射.
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