And*_*oid 8 android paint android-view
我正在开发一个测试项目,类似于FingerPaintAndroid SDK演示中的示例.我试图在我的项目中实现撤消/重做功能,但我尝试的东西并没有像我期望的那样工作.我在互联网和这里找到了一些与此类似的问题,但是他们没有帮助我,这就是我问一个新问题的原因.
以下是我正在做的事情:
public class MyView extends View {
//private static final float MINP = 0.25f;
//private static final float MAXP = 0.75f;
private Path mPath;
private Paint mBitmapPaint;
public MyView(Context c) {
super(c);
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
mCanvas.drawColor(Color.WHITE);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.WHITE);
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(mPath, mPaint);
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath.reset();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
}
Run Code Online (Sandbox Code Playgroud)
任何建议/想法/例子,这是在我的项目上实现这种功能的最佳方式?
cai*_*ci2 11
我不知道这是不是你的想法,但这就是我的做法.您可以存储一个包含所有路径的数组,而不是将其存储在一个路径中,这样用户可以绘制多条线,只需稍加修改即可添加多点触控.
要进行撤消和重做,只需从paths变量中删除或添加最后一个路径路径,然后将它们存储在新数组中.就像是:
public void onClickUndo () {
if (paths.size()>0) {
undonePaths.add(paths.remove(paths.size()-1))
invalidate();
}
else
//toast the user
}
public void onClickRedo (){
if (undonePaths.size()>0) {
paths.add(undonePaths.remove(undonePaths.size()-1))
invalidate();
}
else
//toast the user
}
Run Code Online (Sandbox Code Playgroud)
这是我修改过的面板,我现在无法尝试,但上面的方法应该可行!希望能帮助到你!(几乎没有额外的变量只是删除它们:)
private ArrayList<Path> undonePaths = new ArrayList<Path>();
public class DrawingPanel extends View implements OnTouchListener {
private Canvas mCanvas;
private Path mPath;
private Paint mPaint,circlePaint,outercirclePaint;
private ArrayList<Path> paths = new ArrayList<Path>();
private ArrayList<Path> undonePaths = new ArrayList<Path>();
private float xleft,xright,xtop,xbottom;
public DrawingPanel(Context context) {
super(context);
setFocusable(true);
setFocusableInTouchMode(true);
this.setOnTouchListener(this);
circlePaint = new Paint();
mPaint = new Paint();
outercirclePaint = new Paint();
outercirclePaint.setAntiAlias(true);
circlePaint.setAntiAlias(true);
mPaint.setAntiAlias(true);
mPaint.setColor(0xFFFFFFFF);
outercirclePaint.setColor(0x44FFFFFF);
circlePaint.setColor(0xAADD5522);
outercirclePaint.setStyle(Paint.Style.STROKE);
circlePaint.setStyle(Paint.Style.FILL);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(6);
outercirclePaint.setStrokeWidth(6);
mCanvas = new Canvas();
mPath = new Path();
paths.add(mPath);
cx = 400*DrawActivity.scale;
cy = 30*DrawActivity.scale;
circleRadius = 20*DrawActivity.scale;
xleft = cx-10*DrawActivity.scale;
xright = cx+10*DrawActivity.scale;
xtop = cy-10*DrawActivity.scale;
xbottom = cy+10*DrawActivity.scale;
}
public void colorChanged(int color) {
mPaint.setColor(color);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
}
@Override
protected void onDraw(Canvas canvas) {
for (Path p : paths){
canvas.drawPath(p, mPaint);
}
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 0;
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath = new Path();
paths.add(mPath);
}
@Override
public boolean onTouch(View arg0, MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
if (x <= cx+circleRadius+5 && x>= cx-circleRadius-5) {
if (y<= cy+circleRadius+5 && cy>= cy-circleRadius-5){
paths.clear();
return true;
}
}
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
}
Run Code Online (Sandbox Code Playgroud)
| 归档时间: |
|
| 查看次数: |
9982 次 |
| 最近记录: |