Fol*_*den 52 c++ multithreading c++11
新的C++有这个std :: thread类型.奇迹般有效.现在我想给每个线程一个名称以便更容易调试(比如java允许你).使用pthreads我会这样做:
pthread_setname_np(pthread_self(), "thread_name");
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但我怎么能用c ++ 0x做到这一点?我知道它在Linux系统下使用pthreads,但我想让我的应用程序可移植.有可能吗?
Mik*_*our 31
一种可移植的方法是维护一个名称映射,由线程的ID键入,从中获取thread::get_id().或者,如评论中所建议的thread_local,如果您只需要从线程中访问该名称,则可以使用变量.
如果您不需要可移植性,那么您可以从中获取底层并执行您喜欢的任何特定pthread_t于thread::native_handle()平台的恶作剧.请注意,_np线程命名函数意味着"not posix",因此不保证它们在所有pthreads实现上都可用.
Mar*_*ata 23
试图制作一个包装器来处理许多Linux和Windows.请根据需要进行编辑.
#ifdef _WIN32
#include <windows.h>
const DWORD MS_VC_EXCEPTION=0x406D1388;
#pragma pack(push,8)
typedef struct tagTHREADNAME_INFO
{
DWORD dwType; // Must be 0x1000.
LPCSTR szName; // Pointer to name (in user addr space).
DWORD dwThreadID; // Thread ID (-1=caller thread).
DWORD dwFlags; // Reserved for future use, must be zero.
} THREADNAME_INFO;
#pragma pack(pop)
void SetThreadName(uint32_t dwThreadID, const char* threadName)
{
// DWORD dwThreadID = ::GetThreadId( static_cast<HANDLE>( t.native_handle() ) );
THREADNAME_INFO info;
info.dwType = 0x1000;
info.szName = threadName;
info.dwThreadID = dwThreadID;
info.dwFlags = 0;
__try
{
RaiseException( MS_VC_EXCEPTION, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR*)&info );
}
__except(EXCEPTION_EXECUTE_HANDLER)
{
}
}
void SetThreadName( const char* threadName)
{
SetThreadName(GetCurrentThreadId(),threadName);
}
void SetThreadName( std::thread* thread, const char* threadName)
{
DWORD threadId = ::GetThreadId( static_cast<HANDLE>( thread->native_handle() ) );
SetThreadName(threadId,threadName);
}
#else
void SetThreadName(std::thread* thread, const char* threadName)
{
auto handle = thread->native_handle();
pthread_setname_np(handle,threadName);
}
#include <sys/prctl.h>
void SetThreadName( const char* threadName)
{
prctl(PR_SET_NAME,threadName,0,0,0);
}
#endif
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对于windows【调试器】,可以轻松使用“普通”方法; http://msdn.microsoft.com/en-gb/library/xcb2z8hs.aspx
只需要您可以通过以下方式获取的线程 ID
#include <windows.h>
DWORD ThreadId = ::GetThreadId( static_cast<HANDLE>( mThread.native_handle() ) );
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