在画布上用鼠标画线:Java awt

har*_*ree 7 java graphics swing awt

尝试是在awt画布上用鼠标绘制图形(现在是一条线).我第一次尝试java图形.所以不确定如何去做.这是我的第一次尝试:

package def.grafi;

import java.awt.Canvas;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;

import javax.imageio.ImageIO;

  public class Dra {
  Frame f = new Frame();

public void disp() {
    f.setBounds(100, 100, 200, 200);
    MosL ml = new MosL();
    Can c = new Can();
    f.add(c);
    c.addMouseListener(ml);
    c.addMouseMotionListener(ml);
    f.setVisible(true);
}

public static void main(String[] args) {
    Dra d = new Dra();
    d.disp();
}

public class MosL extends MouseAdapter {
    int sx = 0;
    int sy = 0;
    boolean onDrag = false;

    @Override
    public void mouseDragged(MouseEvent e) {
        if (onDrag) {
            int x = e.getX();
            int y = e.getY();

            Canvas comp = (Canvas) e.getSource();
            Graphics g = comp.getGraphics();
                            // comp.repaint(); << for cleaning up the intermediate lines : doesnt work :(
            g.drawLine(sx, sy, x, y);
            return;
        }
        onDrag = true;
        sx = e.getX();
        sy = e.getY();

        System.out.println("Draggg");
    }

    @Override
    public void mousePressed(MouseEvent e) {
        System.out.println("Pressed");
    }

    @Override
    public void mouseReleased(MouseEvent e) {
        System.out.println("Released");
        if (onDrag)
            onDrag = false;
    }
}

public class Can extends Canvas {
    @Override
    public void paint(Graphics g) {

    }
}
}
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问题:1)当窗口最小化并恢复时,绘制的线条消失(由于重新绘制)2)我想要的是线条应该跟随鼠标(当它被拖动时).最后一行应该从按压点延伸到鼠标释放点.Rite现在,当鼠标移动时,新线条将被绘制.我不确定如何清理画布中的中间线.

有人可以帮我解决这些问题吗?

Mik*_*rin 12

这是一个这种"绘画"的简单例子:

public static void main ( String[] args )
{
    JFrame paint = new JFrame ();

    paint.add ( new JComponent ()
    {
        private List<Shape> shapes = new ArrayList<Shape> ();
        private Shape currentShape = null;

        {
        MouseAdapter mouseAdapter = new MouseAdapter ()
        {
            public void mousePressed ( MouseEvent e )
            {
            currentShape = new Line2D.Double ( e.getPoint (), e.getPoint () );
            shapes.add ( currentShape );
            repaint ();
            }

            public void mouseDragged ( MouseEvent e )
            {
            Line2D shape = ( Line2D ) currentShape;
            shape.setLine ( shape.getP1 (), e.getPoint () );
            repaint ();
            }

            public void mouseReleased ( MouseEvent e )
            {
            currentShape = null;
            repaint ();
            }
        };
        addMouseListener ( mouseAdapter );
        addMouseMotionListener ( mouseAdapter );
        }

        protected void paintComponent ( Graphics g )
        {
        Graphics2D g2d = ( Graphics2D ) g;
        g2d.setPaint ( Color.BLACK );
        for ( Shape shape : shapes )
        {
            g2d.draw ( shape );
        }
        }
    } );

    paint.setSize ( 500, 500 );
    paint.setLocationRelativeTo ( null );
    paint.setVisible ( true );
}
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它会记住所有绘制的形状,只需很小的努力就可以扩展它以绘制你喜欢的任何其他形状.

  • 好吧,正如我所知 - 最大的区别是JComponent及其所有祖先都是双缓冲的,这意味着从一个paintComponent()调用到另一个的任何更改都将首先呈现到缓冲的图像上,然后才会显示.这消除了Canvas在重新绘制时产生的恼人的眨眼效果. (3认同)

Gin*_*ead 5

利用AWT包中的Line2D对象并执行以下步骤:

  1. 为第一次和第二次点击创建鼠标(X,Y)
  2. 创建一个boolean variable以检查点击是第一次还是第二次
  3. 制作一个List容器来容纳您的Line2D对象
  4. 将它们绘制在Can对象中
  5. 分配之前之后 (X,Y)通过鼠标监听的事件值

可以通过以下步骤实现步骤5:

  1. e.getX()
  2. e.getY()

其中e是鼠标事件,可以通过鼠标侦听器方法的参数来访问。

  • @ShawnShroyer最好链接到JavaDocs的最新版本。有关获取最新文档链接的提示,请参阅[优点的第二点](http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=7090875)。 (2认同)