Fer*_*Fer 17 c# design-patterns switch-statement
我以不同的方式找到了一个关于实现枚举的好例子.我认为这就是所谓的类型安全枚举模式.我开始使用它,但我意识到我不能在switch语句中使用它.
我的实现如下所示:
public sealed class MyState
{
private readonly string m_Name;
private readonly int m_Value;
public static readonly MyState PASSED= new MyState(1, "OK");
public static readonly MyState FAILED= new MyState(2, "ERROR");
private MyState(int value, string name)
{
m_Name = name;
m_Value = value;
}
public override string ToString()
{
return m_Name;
}
public int GetIntValue()
{
return m_Value;
}
}
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为了能够在C#的switch语句中使用这种模式,我可以添加到我的类中?
谢谢.
你可以尝试这样的事情:
class Program
{
static void Main(string[] args)
{
Gender gender = Gender.Unknown;
switch (gender)
{
case Gender.Enum.Male:
break;
case Gender.Enum.Female:
break;
case Gender.Enum.Unknown:
break;
}
}
}
public class Gender : NameValue
{
private Gender(int value, string name)
: base(value, name)
{
}
public static readonly Gender Unknown = new Gender(Enum.Unknown, "Unknown");
public static readonly Gender Male = new Gender(Enum.Male, "Male");
public static readonly Gender Female = new Gender(Enum.Female, "Female");
public class Enum
{
public const int Unknown = -1;
public const int Male = 1;
public const int Female = 2;
}
}
public abstract class NameValue
{
private readonly int _value;
private readonly string _name;
protected NameValue(int value, string name)
{
_value = value;
_name = name;
}
public int Value
{
get { return _value; }
}
public string Name
{
get { return _name; }
}
public override string ToString()
{
return Name;
}
public override int GetHashCode()
{
return Value.GetHashCode();
}
public override bool Equals(object obj)
{
NameValue other = obj as NameValue;
if (ReferenceEquals(other, null)) return false;
return this.Value == other.Value;
}
public static implicit operator int(NameValue nameValue)
{
return nameValue.Value;
}
}
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类型安全的枚举模式很有趣,因为您可以向单个枚举成员(实例)添加行为.因此,如果您要切换的行为可能是该类的一部分,那么只需使用多态.请注意,您可能需要为覆盖该行为的每个成员创建子类:
public class MyState {
public static readonly MyState Passed = new MyStatePassed();
public static readonly MyState Failed = new MyStateFailed();
public virtual void SomeLogic() {
// default logic, or make it abstract
}
class MyStatePassed : MyState {
public MyStatePassed() : base(1, "OK") { }
}
class MyStateFailed : MyState {
public MyStateFailed() : base(2, "Error") { }
public override void SomeLogic() {
// Error specific logic!
}
}
...
}
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用法:
MyState state = ...
state.someLogic();
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现在,如果逻辑显然不属于您并且您真的想要切换,我的建议是创建一个兄弟枚举:
public enum MyStateValue {
Passed = 1, Failed = 2
}
public sealed class MyState {
public static readonly MyState Passed = new MyState(MyStateValue.Passed, "OK");
public static readonly MyState Failed = new MyState(MyStateValue.Failed, "Error");
public MyStateValue Value { get; private set; }
private MyState(MyStateValue value, string name) {
...
}
}
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然后打开:
switch (state.Value) {
case MyStateValue.Passed: ...
case MyStateValue.Failed: ...
}
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在这种情况下,如果类型安全的枚举类没有任何行为,那么它没有太多理由代替枚举本身存在.但是,当然,你可以同时拥有逻辑和兄弟节目.