vei*_*set 56
是.可以在pygame中绘制文本:
# initialize font; must be called after 'pygame.init()' to avoid 'Font not Initialized' error
myfont = pygame.font.SysFont("monospace", 15)
# render text
label = myfont.render("Some text!", 1, (255,255,0))
screen.blit(label, (100, 100))
Run Code Online (Sandbox Code Playgroud)
小智 9
您可以使用pygame.font.Font设置字体路径来使用自己的自定义字体
pygame.font.Font(filename, size): return Font
Run Code Online (Sandbox Code Playgroud)
例:
pygame.font.init()
font_path = "./fonts/newfont.ttf"
font_size = 32
fontObj = pygame.font.Font(font_path, font_size)
Run Code Online (Sandbox Code Playgroud)
然后使用fontObj.render渲染字体并将blit渲染到曲面,如上面的veiset答案.:)
我的游戏中有一些显示实时得分的代码.它具有快速访问功能.
def texts(score):
font=pygame.font.Font(None,30)
scoretext=font.render("Score:"+str(score), 1,(255,255,255))
screen.blit(scoretext, (500, 457))
Run Code Online (Sandbox Code Playgroud)
我在while循环中使用它来调用它:
texts(score)
Run Code Online (Sandbox Code Playgroud)
有两种可能性。无论哪种情况,PyGame 都必须由 初始化pygame.init。
import pygame
pygame.init()
Run Code Online (Sandbox Code Playgroud)
使用任一pygame.font模块并创建一个pygame.font.SysFontorpygame.font.Font对象。render()apygame.Surface包含文本和blit屏幕表面:
my_font = pygame.font.SysFont(None, 50)
text_surface = myfont.render("Hello world!", True, (255, 0, 0))
screen.blit(text_surface, (10, 10))
Run Code Online (Sandbox Code Playgroud)
或者使用该pygame.freetype模块。创建一个pygame.freetype.SysFont()或pygame.freetype.Font对象。render()apygame.Surface与文本或直接将render_to()文本显示到屏幕上:
my_ft_font = pygame.freetype.SysFont('Times New Roman', 50)
my_ft_font.render_to(screen, (10, 10), "Hello world!", (255, 0, 0))
Run Code Online (Sandbox Code Playgroud)
另请参见文本和字体
最小的pygame.font例子:
repl.it/@Rabbid76/PyGame-Text
import pygame
pygame.init()
window = pygame.display.set_mode((500, 150))
clock = pygame.time.Clock()
font = pygame.font.SysFont(None, 100)
text = font.render('Hello World', True, (255, 0, 0))
background = pygame.Surface(window.get_size())
ts, w, h, c1, c2 = 50, *window.get_size(), (128, 128, 128), (64, 64, 64)
tiles = [((x*ts, y*ts, ts, ts), c1 if (x+y) % 2 == 0 else c2) for x in range((w+ts-1)//ts) for y in range((h+ts-1)//ts)]
for rect, color in tiles:
pygame.draw.rect(background, color, rect)
run = True
while run:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
window.blit(background, (0, 0))
window.blit(text, text.get_rect(center = window.get_rect().center))
pygame.display.flip()
pygame.quit()
exit()
Run Code Online (Sandbox Code Playgroud)
最小的pygame.freetype例子:
repl.it/@Rabbid76/PyGame-FreeTypeText
import pygame
import pygame.freetype
pygame.init()
window = pygame.display.set_mode((500, 150))
clock = pygame.time.Clock()
ft_font = pygame.freetype.SysFont('Times New Roman', 80)
background = pygame.Surface(window.get_size())
ts, w, h, c1, c2 = 50, *window.get_size(), (128, 128, 128), (64, 64, 64)
tiles = [((x*ts, y*ts, ts, ts), c1 if (x+y) % 2 == 0 else c2) for x in range((w+ts-1)//ts) for y in range((h+ts-1)//ts)]
for rect, color in tiles:
pygame.draw.rect(background, color, rect)
run = True
while run:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
window.blit(background, (0, 0))
text_rect = ft_font.get_rect('Hello World')
text_rect.center = window.get_rect().center
ft_font.render_to(window, text_rect.topleft, 'Hello World', (255, 0, 0))
pygame.display.flip()
pygame.quit()
exit()
Run Code Online (Sandbox Code Playgroud)