shu*_*ren 12 scale uiimage ios
当它被缩放时,UIImage总是变得模糊不清.如果让它保持清晰,我该怎么办?
- (UIImage *)rescaleImageToSize:(CGSize)size {
CGRect rect = CGRectMake(0.0, 0.0, size.width, size.height);
UIGraphicsBeginImageContext(rect.size);
[self drawInRect:rect]; // scales image to rect
UIImage *resImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return resImage;
}
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Don*_*mer 46
首先,确保在缩放之前缩小尺寸. drawInRect:在这种情况下,可以模糊其他可用的图像.要舍入到最接近的整数值:
size.width = truncf(size.width);
size.height = truncf(size.height);
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对于某些任务,您可能需要向下舍入(floorf)或向上舍入(ceilf).
然后,忽略我之前对CILanczosScaleTransform的建议.虽然Core Image的部分版本在iOS 5.0中可用,但Lanczos缩放不是.如果它确实可用,请使用它.对于在Mac OS上工作的人,可以使用它.
但是,vImage中提供了高质量的缩放算法.以下图片显示了使用它的方法(vImageScaledImage)如何与不同的上下文插值选项进行比较.另请注意这些选项在不同缩放级别的行为方式有何不同.
在此图中,它保留了最多的细节:

在这张照片上,比较左下方的叶子:

在这张照片上,比较右下方的纹理:

不要在像素艺术上使用它; 它会创建奇怪的缩放工件:

虽然它在某些图像上具有有趣的舍入效果:

毫不奇怪,kCGImageInterpolationHigh是最慢的标准图像插值选项.这里实现的vImageScaledImage更慢.为了将分形图像缩小到其原始尺寸的一半,它花费了UIImageInterpolationHigh的110%的时间.缩小到四分之一,花费了340%的时间.
如果你在模拟器中运行它,你可能会想; 在那里,它可以比kCGImageInterpolationHigh快得多.据推测,vImage多核优化使其在桌面上具有相对优势.
// Method: vImageScaledImage:(UIImage*) sourceImage withSize:(CGSize) destSize
// Returns even better scaling than drawing to a context with kCGInterpolationHigh.
// This employs the vImage routines in Accelerate.framework.
// For more information about vImage, see https://developer.apple.com/library/mac/#documentation/performance/Conceptual/vImage/Introduction/Introduction.html#//apple_ref/doc/uid/TP30001001-CH201-TPXREF101
// Large quantities of memory are manually allocated and (hopefully) freed here. Test your application for leaks before and after using this method.
- (UIImage*) vImageScaledImage:(UIImage*) sourceImage withSize:(CGSize) destSize;
{
UIImage *destImage = nil;
if (sourceImage)
{
// First, convert the UIImage to an array of bytes, in the format expected by vImage.
// Thanks: http://stackoverflow.com/a/1262893/1318452
CGImageRef sourceRef = [sourceImage CGImage];
NSUInteger sourceWidth = CGImageGetWidth(sourceRef);
NSUInteger sourceHeight = CGImageGetHeight(sourceRef);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
unsigned char *sourceData = (unsigned char*) calloc(sourceHeight * sourceWidth * 4, sizeof(unsigned char));
NSUInteger bytesPerPixel = 4;
NSUInteger sourceBytesPerRow = bytesPerPixel * sourceWidth;
NSUInteger bitsPerComponent = 8;
CGContextRef context = CGBitmapContextCreate(sourceData, sourceWidth, sourceHeight,
bitsPerComponent, sourceBytesPerRow, colorSpace,
kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Big);
CGContextDrawImage(context, CGRectMake(0, 0, sourceWidth, sourceHeight), sourceRef);
CGContextRelease(context);
// We now have the source data. Construct a pixel array
NSUInteger destWidth = (NSUInteger) destSize.width;
NSUInteger destHeight = (NSUInteger) destSize.height;
NSUInteger destBytesPerRow = bytesPerPixel * destWidth;
unsigned char *destData = (unsigned char*) calloc(destHeight * destWidth * 4, sizeof(unsigned char));
// Now create vImage structures for the two pixel arrays.
// Thanks: https://github.com/dhoerl/PhotoScrollerNetwork
vImage_Buffer src = {
.data = sourceData,
.height = sourceHeight,
.width = sourceWidth,
.rowBytes = sourceBytesPerRow
};
vImage_Buffer dest = {
.data = destData,
.height = destHeight,
.width = destWidth,
.rowBytes = destBytesPerRow
};
// Carry out the scaling.
vImage_Error err = vImageScale_ARGB8888 (
&src,
&dest,
NULL,
kvImageHighQualityResampling
);
// The source bytes are no longer needed.
free(sourceData);
// Convert the destination bytes to a UIImage.
CGContextRef destContext = CGBitmapContextCreate(destData, destWidth, destHeight,
bitsPerComponent, destBytesPerRow, colorSpace,
kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Big);
CGImageRef destRef = CGBitmapContextCreateImage(destContext);
// Store the result.
destImage = [UIImage imageWithCGImage:destRef];
// Free up the remaining memory.
CGImageRelease(destRef);
CGColorSpaceRelease(colorSpace);
CGContextRelease(destContext);
// The destination bytes are no longer needed.
free(destData);
if (err != kvImageNoError)
{
NSString *errorReason = [NSString stringWithFormat:@"vImageScale returned error code %d", err];
NSDictionary *errorInfo = [NSDictionary dictionaryWithObjectsAndKeys:
sourceImage, @"sourceImage",
[NSValue valueWithCGSize:destSize], @"destSize",
nil];
NSException *exception = [NSException exceptionWithName:@"HighQualityImageScalingFailureException" reason:errorReason userInfo:errorInfo];
@throw exception;
}
}
return destImage;
}
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我试着VIMAGE的@Dondragmer答案,但结果的质量不够好(我用裁员1/10的比例图像).
这个解决方案对我有用:UIImage的drawInrect:平滑图像
基本上,它只是说在视网膜显示器上你需要用视网膜参数创建图形上下文:
UIGraphicsBeginImageContextWithOptions(size, NO, 2.0f);
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