Ipo*_*ify 2 c# algorithm c#-4.0
我在面板上保存了一组点List<MyVector> savedPoints,然后我用最低坐标y计算了点:
public void searchLowest()
{
MyVector temp;
double ylon = savedPoints[0].getY();
for (int i = 0; i < savedPoints.Count; i++)
{
if (savedPoints[i].getY() > ylon)
{
ylon = savedPoints[i].getY();
lowest = i;
}
}
temp = savedPoints[lowest];
}
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在此之后我做了一个计算极角的方法:
public static double angle(MyVector vec1, MyVector vec2)
{
double angle = Math.Atan2(vec1.getY() - vec2.getY(), vec1.getX() - vec2.getX());
return angle;
}
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现在不知道如何在我的情况下使用礼品包装算法.WikiPedia 链接上的伪代码对我来说并不是真的可以理解,所以我在这里寻求帮助.
我正在使用C#和win表单(net.framework 4.0)
谢谢你的帮助.
Pet*_*lin 13
使用它作为参考,这里是代码:
namespace GiftWrapping
{
using System.Drawing;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
class Program
{
static void Main(string[] args)
{
List<Point> test = new List<Point>(
new Point[]
{
new Point(200,200), new Point(300,100), new Point(200,50), new Point(100,100),
new Point(200, 100), new Point(300, 200), new Point(250, 100),
});
foreach (Point point in ConvexHull(test))
{
Console.WriteLine(point);
}
Console.ReadKey();
}
public static List<Point> ConvexHull(List<Point> points)
{
if (points.Count < 3)
{
throw new ArgumentException("At least 3 points reqired", "points");
}
List<Point> hull = new List<Point>();
// get leftmost point
Point vPointOnHull = points.Where(p => p.X == points.Min(min => min.X)).First();
Point vEndpoint;
do
{
hull.Add(vPointOnHull);
vEndpoint = points[0];
for (int i = 1; i < points.Count; i++)
{
if ((vPointOnHull == vEndpoint)
|| (Orientation(vPointOnHull, vEndpoint, points[i]) == -1))
{
vEndpoint = points[i];
}
}
vPointOnHull = vEndpoint;
}
while (vEndpoint != hull[0]);
return hull;
}
private static int Orientation(Point p1, Point p2, Point p)
{
// Determinant
int Orin = (p2.X - p1.X) * (p.Y - p1.Y) - (p.X - p1.X) * (p2.Y - p1.Y);
if (Orin > 0)
return -1; // (* Orientation is to the left-hand side *)
if (Orin < 0)
return 1; // (* Orientation is to the right-hand side *)
return 0; // (* Orientation is neutral aka collinear *)
}
}
}
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适应你的私人课程,将是你的功课.
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