anu*_*sn7 33 javascript jquery
我试图在javascript中随机生成十六进制的颜色.
然而,产生的颜色几乎与彼此无法区分.
有没有办法改善它?
这是我正在使用的代码:
function randomColor(){
var allowed = "ABCDEF0123456789", S = "#";
while(S.length < 7){
S += allowed.charAt(Math.floor((Math.random()*16)+1));
}
return S;
}
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我听说过有关HSL和HSV颜色模型的一些内容,但无法在我的代码中使用它.请帮忙.
提前致谢
gor*_*ran 30
选择最大不同颜色的最简单方法是使用HSL值而不是RGB然后操纵Hue,因为它具有0到360值的值并且环绕(0是红色,因此是360);
如果您需要10种可区分的颜色,则可以将360除以10,然后通过将该值乘以索引(基于零)来选择单个颜色.这是一个示例函数,允许您从以下颜色中选择颜色:
function selectColor(colorNum, colors){
if (colors < 1) colors = 1; // defaults to one color - avoid divide by zero
return "hsl(" + (colorNum * (360 / colors) % 360) + ",100%,50%)";
}
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这样,您可以通过随机化索引随机化颜色选择,但颜色将始终位于同一个调色板中.
这将从10的调色板中选择一个随机颜色:
var color = selectColor(Math.floor(Math.random() * 10), 10);
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这样:
var color = selectColor(Math.floor(Math.random() * 999), 10);
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或者您可以从调色板中选择特定颜色,例如13调色板中的第9种颜色(索引8):
var color = selectColor(8, 13);
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这是一个小提琴:http://jsfiddle.net/2UE2B/
Sce*_*sto 24
我知道我参加这个派对已经很晚了,但是我写了一个更精细的功能来为另一个项目生成一组对比色随机颜色.它们(至少在某种程度上)具有吸引力且真正随机(不基于预定义的颜色)但我的代码比其他一些响应更复杂(所以它不仅仅是为了获得基础知识)
这适用于想要在其页面上具有多种随机颜色的用户,并且希望确保没有两种颜色太相似.
var generateRandomColors=function(number){
/*
This generates colors using the following algorithm:
Each time you create a color:
Create a random, but attractive, color{
Red, Green, and Blue are set to random luminosity.
One random value is reduced significantly to prevent grayscale.
Another is increased by a random amount up to 100%.
They are mapped to a random total luminosity in a medium-high range (bright but not white).
}
Check for similarity to other colors{
Check if the colors are very close together in value.
Check if the colors are of similar hue and saturation.
Check if the colors are of similar luminosity.
If the random color is too similar to another,
and there is still a good opportunity to change it:
Change the hue of the random color and try again.
}
Output array of all colors generated
*/
//if we've passed preloaded colors and they're in hex format
if(typeof(arguments[1])!='undefined'&&arguments[1].constructor==Array&&arguments[1][0]&&arguments[1][0].constructor!=Array){
for(var i=0;i<arguments[1].length;i++){ //for all the passed colors
var vals = /^#?([0-9a-f]{2})([0-9a-f]{2})([0-9a-f]{2})$/i.exec(arguments[1][i]); //get RGB values
arguments[1][i]=[parseInt(vals[1], 16),parseInt(vals[2], 16),parseInt(vals[3], 16)]; //and convert them to base 10
}
}
var loadedColors=typeof(arguments[1])=='undefined'?[]:arguments[1],//predefine colors in the set
number=number+loadedColors.length,//reset number to include the colors already passed
lastLoadedReduction=Math.floor(Math.random()*3),//set a random value to be the first to decrease
rgbToHSL=function(rgb){//converts [r,g,b] into [h,s,l]
var r=rgb[0],g=rgb[1],b=rgb[2],cMax=Math.max(r,g,b),cMin=Math.min(r,g,b),delta=cMax-cMin,l=(cMax+cMin)/2,h=0,s=0;if(delta==0)h=0;else if(cMax==r)h=60*((g-b)/delta%6);else if(cMax==g)h=60*((b-r)/delta+2);else h=60*((r-g)/delta+4);if(delta==0)s=0;else s=delta/(1-Math.abs(2*l-1));return[h,s,l]
},hslToRGB=function(hsl){//converts [h,s,l] into [r,g,b]
var h=hsl[0],s=hsl[1],l=hsl[2],c=(1-Math.abs(2*l-1))*s,x=c*(1-Math.abs(h/60%2-1)),m=l-c/2,r,g,b;if(h<60){r=c;g=x;b=0}else if(h<120){r=x;g=c;b=0}else if(h<180){r=0;g=c;b=x}else if(h<240){r=0;g=x;b=c}else if(h<300){r=x;g=0;b=c}else{r=c;g=0;b=x}return[r,g,b]
},shiftHue=function(rgb,degree){//shifts [r,g,b] by a number of degrees
var hsl=rgbToHSL(rgb); //convert to hue/saturation/luminosity to modify hue
hsl[0]+=degree; //increment the hue
if(hsl[0]>360){ //if it's too high
hsl[0]-=360 //decrease it mod 360
}else if(hsl[0]<0){ //if it's too low
hsl[0]+=360 //increase it mod 360
}
return hslToRGB(hsl); //convert back to rgb
},differenceRecursions={//stores recursion data, so if all else fails we can use one of the hues already generated
differences:[],//used to calculate the most distant hue
values:[]//used to store the actual colors
},fixDifference=function(color){//recursively asserts that the current color is distinctive
if(differenceRecursions.values.length>23){//first, check if this is the 25th recursion or higher. (can we try any more unique hues?)
//if so, get the biggest value in differences that we have and its corresponding value
var ret=differenceRecursions.values[differenceRecursions.differences.indexOf(Math.max.apply(null,differenceRecursions.differences))];
differenceRecursions={differences:[],values:[]}; //then reset the recursions array, because we're done now
return ret; //and then return up the recursion chain
} //okay, so we still have some hues to try.
var differences=[]; //an array of the "difference" numbers we're going to generate.
for(var i=0;i<loadedColors.length;i++){ //for all the colors we've generated so far
var difference=loadedColors[i].map(function(value,index){ //for each value (red,green,blue)
return Math.abs(value-color[index]) //replace it with the difference in that value between the two colors
}),sumFunction=function(sum,value){ //function for adding up arrays
return sum+value
},sumDifference=difference.reduce(sumFunction), //add up the difference array
loadedColorLuminosity=loadedColors[i].reduce(sumFunction), //get the total luminosity of the already generated color
currentColorLuminosity=color.reduce(sumFunction), //get the total luminosity of the current color
lumDifference=Math.abs(loadedColorLuminosity-currentColorLuminosity), //get the difference in luminosity between the two
//how close are these two colors to being the same luminosity and saturation?
differenceRange=Math.max.apply(null,difference)-Math.min.apply(null,difference),
luminosityFactor=50, //how much difference in luminosity the human eye should be able to detect easily
rangeFactor=75; //how much difference in luminosity and saturation the human eye should be able to dect easily
if(luminosityFactor/(lumDifference+1)*rangeFactor/(differenceRange+1)>1){ //if there's a problem with range or luminosity
//set the biggest difference for these colors to be whatever is most significant
differences.push(Math.min(differenceRange+lumDifference,sumDifference));
}
differences.push(sumDifference); //otherwise output the raw difference in RGB values
}
var breakdownAt=64, //if you're generating this many colors or more, don't try so hard to make unique hues, because you might fail.
breakdownFactor=25, //how much should additional colors decrease the acceptable difference
shiftByDegrees=15, //how many degrees of hue should we iterate through if this fails
acceptableDifference=250, //how much difference is unacceptable between colors
breakVal=loadedColors.length/number*(number-breakdownAt), //break down progressively (if it's the second color, you can still make it a unique hue)
totalDifference=Math.min.apply(null,differences); //get the color closest to the current color
if(totalDifference>acceptableDifference-(breakVal<0?0:breakVal)*breakdownFactor){ //if the current color is acceptable
differenceRecursions={differences:[],values:[]} //reset the recursions object, because we're done
return color; //and return that color
} //otherwise the current color is too much like another
//start by adding this recursion's data into the recursions object
differenceRecursions.differences.push(totalDifference);
differenceRecursions.values.push(color);
color=shiftHue(color,shiftByDegrees); //then increment the color's hue
return fixDifference(color); //and try again
},color=function(){ //generate a random color
var scale=function(x){ //maps [0,1] to [300,510]
return x*210+300 //(no brighter than #ff0 or #0ff or #f0f, but still pretty bright)
},randVal=function(){ //random value between 300 and 510
return Math.floor(scale(Math.random()))
},luminosity=randVal(), //random luminosity
red=randVal(), //random color values
green=randVal(), //these could be any random integer but we'll use the same function as for luminosity
blue=randVal(),
rescale, //we'll define this later
thisColor=[red,green,blue], //an array of the random values
/*
#ff0 and #9e0 are not the same colors, but they are on the same range of the spectrum, namely without blue.
Try to choose colors such that consecutive colors are on different ranges of the spectrum.
This shouldn't always happen, but it should happen more often then not.
Using a factor of 2.3, we'll only get the same range of spectrum 15% of the time.
*/
valueToReduce=Math.floor(lastLoadedReduction+1+Math.random()*2.3)%3, //which value to reduce
/*
Because 300 and 510 are fairly close in reference to zero,
increase one of the remaining values by some arbitrary percent betweeen 0% and 100%,
so that our remaining two values can be somewhat different.
*/
valueToIncrease=Math.floor(valueToIncrease+1+Math.random()*2)%3, //which value to increase (not the one we reduced)
increaseBy=Math.random()+1; //how much to increase it by
lastLoadedReduction=valueToReduce; //next time we make a color, try not to reduce the same one
thisColor[valueToReduce]=Math.floor(thisColor[valueToReduce]/16); //reduce one of the values
thisColor[valueToIncrease]=Math.ceil(thisColor[valueToIncrease]*increaseBy) //increase one of the values
rescale=function(x){ //now, rescale the random numbers so that our output color has the luminosity we want
return x*luminosity/thisColor.reduce(function(a,b){return a+b}) //sum red, green, and blue to get the total luminosity
};
thisColor=fixDifference(thisColor.map(function(a){return rescale(a)})); //fix the hue so that our color is recognizable
if(Math.max.apply(null,thisColor)>255){ //if any values are too large
rescale=function(x){ //rescale the numbers to legitimate hex values
return x*255/Math.max.apply(null,thisColor)
}
thisColor=thisColor.map(function(a){return rescale(a)});
}
return thisColor;
};
for(var i=loadedColors.length;i<number;i++){ //Start with our predefined colors or 0, and generate the correct number of colors.
loadedColors.push(color().map(function(value){ //for each new color
return Math.round(value) //round RGB values to integers
}));
}
//then, after you've made all your colors, convert them to hex codes and return them.
return loadedColors.map(function(color){
var hx=function(c){ //for each value
var h=c.toString(16);//then convert it to a hex code
return h.length<2?'0'+h:h//and assert that it's two digits
}
return "#"+hx(color[0])+hx(color[1])+hx(color[2]); //then return the hex code
});
}
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请注意,虽然我在我的示例中没有这样做,但这也可用于向集合添加新的不同的随机颜色:
generateRandomColors(1,generateRandomColors(10))
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Ale*_*der 18
您可以使用一组固定的颜色,例如jquery.color.js插件中列出的颜色.
jquery.color.js插件的颜色列表:
Colors = {};
Colors.names = {
aqua: "#00ffff",
azure: "#f0ffff",
beige: "#f5f5dc",
black: "#000000",
blue: "#0000ff",
brown: "#a52a2a",
cyan: "#00ffff",
darkblue: "#00008b",
darkcyan: "#008b8b",
darkgrey: "#a9a9a9",
darkgreen: "#006400",
darkkhaki: "#bdb76b",
darkmagenta: "#8b008b",
darkolivegreen: "#556b2f",
darkorange: "#ff8c00",
darkorchid: "#9932cc",
darkred: "#8b0000",
darksalmon: "#e9967a",
darkviolet: "#9400d3",
fuchsia: "#ff00ff",
gold: "#ffd700",
green: "#008000",
indigo: "#4b0082",
khaki: "#f0e68c",
lightblue: "#add8e6",
lightcyan: "#e0ffff",
lightgreen: "#90ee90",
lightgrey: "#d3d3d3",
lightpink: "#ffb6c1",
lightyellow: "#ffffe0",
lime: "#00ff00",
magenta: "#ff00ff",
maroon: "#800000",
navy: "#000080",
olive: "#808000",
orange: "#ffa500",
pink: "#ffc0cb",
purple: "#800080",
violet: "#800080",
red: "#ff0000",
silver: "#c0c0c0",
white: "#ffffff",
yellow: "#ffff00"
};
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剩下的就是从Javascript对象中选择一个随机属性.
Colors.random = function() {
var result;
var count = 0;
for (var prop in this.names)
if (Math.random() < 1/++count)
result = prop;
return result;
};
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使用Colors.random()
可能会让你获得人类可读的颜色.我甚至在这里举了一个例子.
尝试这个:
function getRandomColor() {
var letters = '0123456789ABCDEF'.split('');
var color = '#';
for (var i = 0; i < 6; i++ ) {
color += letters[Math.round(Math.random() * 15)];
}
return color;
}
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实际使用它:http : //jsfiddle.net/3wjgG/1/
对于随机生成的颜色,我倾向于选择这样简单的东西:
?function randomColor () {
var max = 0xffffff;
return '#' + Math.round( Math.random() * max ).toString( 16 );
}
?
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我不确定你的意思是不可识别的.此方法不提供太多自定义,但至少可以轻松保持数字不会太亮或太暗.
如果要在生成的颜色之间留出更大的间隙,可以尝试减少允许的字符数.我过去曾经使用过类似的方法,我只使用它来0369cf
作为字符池.将其与重复检查相结合往往会提供更多可区分的颜色,并且仅使用#fff
3字符语法.
这是您修改的原始函数以使用此方法:
function randomColor(){
var allowed = "0369cf".split( '' ), s = "#";
while ( s.length < 4 ) {
s += allowed.splice( Math.floor( ( Math.random() * allowed.length ) ), 1 );
}
return s;
}
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你所说的是你不想生成随机颜色,你说你想生成不同的颜色.
你可以在这里找到一个关于如何做的好教程:http://krazydad.com/tutorials/makecolors.php.
我使用教程中的相关代码演示了如何生成非重复颜色:
与教程代码的唯一不同之处在于makegradient()函数返回一个颜色数组,您可以稍后在页面中随意应用这些颜色.