如何计算质心

pet*_*ter 6 c# geospatial centroid

我正在使用地理空间形状并在这里查看质心算法,

http://en.wikipedia.org/wiki/Centroid#Centroid_of_polygon

我已经在C#中实现了这样的代码(这只是这个改编),

找到多边形的质心?

class Program
{
    static void Main(string[] args)
    {
        List<Point> vertices = new List<Point>();

        vertices.Add(new Point() { X = 1, Y = 1 });
        vertices.Add(new Point() { X = 1, Y = 10 });
        vertices.Add(new Point() { X = 2, Y = 10 });
        vertices.Add(new Point() { X = 2, Y = 2 });
        vertices.Add(new Point() { X = 10, Y = 2 });
        vertices.Add(new Point() { X = 10, Y = 1 });
        vertices.Add(new Point() { X = 1, Y = 1 });

        Point centroid = Compute2DPolygonCentroid(vertices);
    }

    static Point Compute2DPolygonCentroid(List<Point> vertices)
    {
        Point centroid = new Point() { X = 0.0, Y = 0.0 };
        double signedArea = 0.0;
        double x0 = 0.0; // Current vertex X
        double y0 = 0.0; // Current vertex Y
        double x1 = 0.0; // Next vertex X
        double y1 = 0.0; // Next vertex Y
        double a = 0.0;  // Partial signed area

        // For all vertices except last
        int i=0;
        for (i = 0; i < vertices.Count - 1; ++i)
        {
            x0 = vertices[i].X;
            y0 = vertices[i].Y;
            x1 = vertices[i+1].X;
            y1 = vertices[i+1].Y;
            a = x0*y1 - x1*y0;
            signedArea += a;
            centroid.X += (x0 + x1)*a;
            centroid.Y += (y0 + y1)*a;
        }

        // Do last vertex
        x0 = vertices[i].X;
        y0 = vertices[i].Y;
        x1 = vertices[0].X;
        y1 = vertices[0].Y;
        a = x0*y1 - x1*y0;
        signedArea += a;
        centroid.X += (x0 + x1)*a;
        centroid.Y += (y0 + y1)*a;

        signedArea *= 0.5;
        centroid.X /= (6*signedArea);
        centroid.Y /= (6*signedArea);

        return centroid;
    }
}

public class Point
{
    public double X { get; set; }
    public double Y { get; set; }
}
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问题是这个算法当我有这个形状(这是一个L形),

(1,1)(1,10)(2,10)(2,2)(10,2)(10,1)(1,1)

它给了我结果(3.62,3.62).哪个是好的,除了那个点在形状之外.是否有其他算法考虑到这一点?

基本上,一个人将在地图上绘制一个形状.这个形状可能跨越多条道路(因此可能是L形),我想弄清楚形状的中心.这样我就可以在那时找出道路名称.如果它们画出一个长的瘦L形状,那么它在形状之外是没有意义的.

Ren*_*Pet 9

这个答案的灵感来自于Jer2654及其来源的答案:http://coding-experiments.blogspot.com/2009/09/xna-quest-for-centroid-of-polygon.html

  /// <summary>
  /// Method to compute the centroid of a polygon. This does NOT work for a complex polygon.
  /// </summary>
  /// <param name="poly">points that define the polygon</param>
  /// <returns>centroid point, or PointF.Empty if something wrong</returns>
  public static PointF GetCentroid(List<PointF> poly)
  {
     float accumulatedArea = 0.0f;
     float centerX = 0.0f;
     float centerY = 0.0f;

     for (int i = 0, j = poly.Count - 1; i < poly.Count; j = i++)
     {
        float temp = poly[i].X * poly[j].Y - poly[j].X * poly[i].Y;
        accumulatedArea += temp;
        centerX += (poly[i].X + poly[j].X) * temp;
        centerY += (poly[i].Y + poly[j].Y) * temp;
     }

     if (Math.Abs(accumulatedArea) < 1E-7f)
        return PointF.Empty;  // Avoid division by zero

     accumulatedArea *= 3f;
     return new PointF(centerX / accumulatedArea, centerY / accumulatedArea);
  }
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  • 您的代码工作得很好,但是如果某些坐标是负数,则这是必需的.如果保证每个坐标都是正的,则没有必要.谢谢. (3认同)

小智 6

public static Point GetCentroid( Point[ ] nodes, int count )
{
    int x = 0, y = 0, area = 0, k;
    Point a, b = nodes[ count - 1 ];

    for( int i = 0; i < count; i++ )
    {
        a = nodes[ i ];

        k = a.Y * b.X - a.X * b.Y;
        area += k;
        x += ( a.X + b.X ) * k;
        y += ( a.Y + b.Y ) * k;

        b = a;
    }
    area *= 3;

    return ( area == 0 ) ? Point.Empty : new Point( x /= area, y /= area );
}
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ITm*_*eze 5

您可以检查.NET 4.5 DbSpatialServices是否起作用,如DbSpatialServices.GetCentroid