将 JPanel 背景设置为透明,setOpaque() 不允许我绘画

AR8*_*R89 0 java swing transparency paint paintcomponent

import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import javax.swing.JFrame;
import javax.swing.JPanel;

public class Tetris extends JFrame {

public Tetris() {

    add(new GamePanel());
    setDefaultCloseOperation(EXIT_ON_CLOSE);
    setResizable(false);
    setSize(800, 600);
    setVisible(true);
    setLocationRelativeTo(null);
    setTitle("Tetris");
}

public class GamePanel extends JPanel {


    public GamePanel(){
        TetrisBoard tetraBoard= new TetrisBoard();
        GridBagLayout layout= new GridBagLayout();
        this.setLayout(layout);
        GridBagConstraints c = new GridBagConstraints();
        c.gridx = 2;
        c.gridy = 1;
        c.ipadx = 190;
        c.ipady = 390;
        c.insets.left= 360;
        layout.setConstraints(tetraBoard, c);
        this.add(tetraBoard);
        setBackground(Color.WHITE);
    }

   @Override
   public void paint(Graphics g){
       super.paint(g);

       g.setFont(new Font("Birth Std", Font.PLAIN, 12));
       g.setColor(Color.LIGHT_GRAY);
       g.drawString("200", 36, 63);
       g.drawString("200", 36, 88);
       g.drawString("200", 36, 114);
    }

}//GamePanel class

public class TetrisBoard extends JPanel implements Runnable{
    private Thread animator= new Thread(this);
    private final int DELAY= 50;

    public TetrisBoard(){
        setFocusable(true);
        //setBackground(Color.WHITE);
        setDoubleBuffered(true);
        //this.setBackground(Color.BLACK);
        setOpaque(false);
    }

    @Override
    public void addNotify() {
    super.addNotify();
        animator = new Thread(this);
        animator.start();
    }//addNotify


   @Override
   public void paint (Graphics g){
       super.paint(g);
       g.drawRect (20, 30, 130, 50);

   }//paint

   @Override
public void run() {
    long beforeTime, timeDiff, sleep;

    beforeTime = System.currentTimeMillis();

    while (true) {
        repaint();

        timeDiff = System.currentTimeMillis() - beforeTime;
        sleep = DELAY - timeDiff;

        if (sleep < 0)
            sleep = 2;
        try {
            Thread.sleep(sleep);
        } catch (InterruptedException e) {
            System.out.println("interrupted");
        }

        beforeTime = System.currentTimeMillis();
    }
} 

}//TetrisBoard class


public static void main(String[] args) {
    Tetris t = new Tetris();
}
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}

使用这段代码的结果是它根本不绘制任何东西。我只是希望背景是透明的,而不是在背景上绘制的图像,但如果我 setOpaque(false),看起来绘制方法不会绘制。

编辑:根据要求,我发布了一个简单的代码,TetraBoard 被添加到 GamePanel(使用 GridBagLayout),并且 GamePanel 被添加到框架,这 3 个类是单独的文件。我希望TetraBoard有一个透明的背景,这样我就可以看到GamePanel的背景,但是我在tetraboard上画的东西必须是可见的。如果我 setOpaque(false),TetraBoard 是透明的,但它会将我在其上绘制的所有内容设置为透明。

Per*_*hau 5

编辑:假设我理解您要做什么,请替换 TetrisBoard 构造函数中的以下行:

setOpaque(false);
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和:

setBackground(new Color(0,0,0,0));
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  • 由于他正在调用“setOpaque(false)”,因此您调用“setBackground(...)”的建议将不起作用。我敢说,除非原发者提供更多必要的信息,否则不可能给出好的推荐。 (2认同)