Nit*_*mer 10 java asynchronous nio http netty
我是netty的新手,仍然喜欢找我的路.我正在寻找创建一个异步工作的http客户端.http的netty示例仅显示如何等待IO操作,而不是如何使用addListener,因此我一直试图在过去几天解决这个问题.
我正在尝试创建一个请求类,它将处理请求的所有不同状态,包括连接,发送数据,处理响应,然后关闭连接.为了做到这一点,我的类扩展了SimpleChannelUpstreamHandler并实现了ChannelFutureListener.我使用ChannelPipelineFactory将类(作为SimpleChannelUpstreamHandler)的(this)实例作为处理程序添加到管道.
连接创建如下:
this.state = State.Connecting;
this.clientBootstrap.connect(this.address).addListener(this);
Run Code Online (Sandbox Code Playgroud)
然后是operationComplete方法:
@Override
public void operationComplete(ChannelFuture future) throws Exception {
State oldState = this.state;
if (!future.isSuccess()) {
this.status = Status.Failed;
future.getChannel().disconnect().addListener(this);
}
else if (future.isCancelled()) {
this.status = Status.Canceled;
future.getChannel().disconnect().addListener(this);
}
else switch (this.state) {
case Connecting:
this.state = State.Sending;
Channel channel = future.getChannel();
channel.write(this.createRequest()).addListener(this);
break;
case Sending:
this.state = State.Disconnecting;
future.getChannel().disconnect().addListener(this);
break;
case Disconnecting:
this.state = State.Closing;
future.getChannel().close().addListener(this);
break;
case Closing:
this.state = State.Finished;
break;
}
System.out.println("request operationComplete start state: " + oldState + ", end state: " + this.state + ", status: " + this.status);
}
private HttpRequest createRequest() {
String url = this.url.toString();
HttpRequest request = new DefaultHttpRequest(HttpVersion.HTTP_1_1, HttpMethod.GET, url);
request.setHeader(HttpHeaders.Names.HOST, this.url.getHost());
request.setHeader(HttpHeaders.Names.CONNECTION, HttpHeaders.Values.CLOSE);
request.setHeader(HttpHeaders.Names.ACCEPT_ENCODING, HttpHeaders.Values.GZIP);
return request;
}
Run Code Online (Sandbox Code Playgroud)
该类还会覆盖messageReceived方法:
@Override
public void messageReceived(ChannelHandlerContext ctx, MessageEvent e) throws Exception {
System.out.println("messageReceived");
HttpResponse response = (HttpResponse) e.getMessage();
ChannelBuffer content = response.getContent();
if (content.readable()) {
System.out.println("CONTENT: " + content.toString(CharsetUtil.UTF_8));
}
}
Run Code Online (Sandbox Code Playgroud)
问题是我得到了这个输出:
request operationComplete start state: Connecting, end state: Sending, status: Unknown
request operationComplete start state: Sending, end state: Disconnecting, status: Unknown
request operationComplete start state: Closing, end state: Finished, status: Unknown
request operationComplete start state: Disconnecting, end state: Finished, status: Unknown
Run Code Online (Sandbox Code Playgroud)
正如您所看到的,由于某种原因,即使管道工厂将此类的实例添加到管道中,因此仍未执行messageReceived.
我在这里缺少什么想法?谢谢.
在@JestanNirojan的帮助下,我终于得到了这个工作,以防有人对该解决方案感兴趣:
public class ClientRequest extends SimpleChannelUpstreamHandler {
....
public void connect() {
this.state = State.Connecting;
System.out.println(this.state);
this.clientBootstrap.connect(this.address);
}
@Override
public void channelConnected(ChannelHandlerContext ctx, ChannelStateEvent e) throws Exception {
this.state = State.Sending;
System.out.println(this.state);
ctx.getChannel().write(this.createRequest());
}
@Override
public void messageReceived(ChannelHandlerContext ctx, MessageEvent e) throws Exception {
HttpResponse response = (HttpResponse) e.getMessage();
ChannelBuffer content = response.getContent();
if (content.readable()) {
System.out.println("CONTENT: " + content.toString(CharsetUtil.UTF_8));
}
this.state = State.Disconnecting;
System.out.println(this.state);
}
@Override
public void channelDisconnected(ChannelHandlerContext ctx, ChannelStateEvent e) throws Exception {
this.state = State.Closing;
System.out.println(this.state);
}
@Override
public void channelClosed(ChannelHandlerContext ctx, ChannelStateEvent e) throws Exception {
this.state = State.Finished;
System.out.println(this.state);
}
private HttpRequest createRequest() {
String url = this.url.toString();
HttpRequest request = new DefaultHttpRequest(HttpVersion.HTTP_1_1, HttpMethod.GET, url);
request.setHeader(HttpHeaders.Names.HOST, this.url.getHost());
request.setHeader(HttpHeaders.Names.CONNECTION, HttpHeaders.Values.CLOSE);
request.setHeader(HttpHeaders.Names.ACCEPT_ENCODING, HttpHeaders.Values.GZIP);
return request;
}
}
Run Code Online (Sandbox Code Playgroud)
您正在使用 ChannelFutureListener 来执行通道中的所有操作(这很糟糕),并且未来侦听器将在调用这些通道操作后立即执行。
问题是,发送消息后,通道立即断开,处理程序无法接收稍后的响应消息。
........
case Sending:
this.state = State.Disconnecting;
future.getChannel().disconnect().addListener(this);
break;
........
Run Code Online (Sandbox Code Playgroud)
您根本不应该阻塞通道未来线程。最好的方法是扩展 SimpleChannelUpstreamHandler 的
channelConnected(..) {}
messageReceived(..) {}
channelDisconnected(..) {}
Run Code Online (Sandbox Code Playgroud)
方法并对这些事件做出反应。您也可以将状态保留在该处理程序中。
归档时间: |
|
查看次数: |
15145 次 |
最近记录: |