Mur*_*sli 5 c# sockets parallel-processing multithreading
我一直在阅读有关如何检查 LAN 上特定端口上的所有侦听服务器的信息,最后我编写了一些代码,它可以按我想要的方式工作。
我正在使用 System.Threading.Tasks.Parallel 尽快连接到所有 254 个 IP 地址,例如
:192.168.1。1 - 192.168.1。第254章
我需要的是为这些连接尝试设置超时,因为失败时需要大约 15-20 秒才能打印:“连接失败”..那么我该怎么做?
这是客户端代码:
static void Main(string[] args)
{
Console.WriteLine("Connecting to IP addresses has started. \n");
Parallel.For(1, 255, i =>
{
Connect("192.168.1." + i);
});
Console.ReadLine();
}
private static void Connect(string ipAdd)
{
Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
SocketAsyncEventArgs e = new SocketAsyncEventArgs();
IPEndPoint ipEnd = new IPEndPoint(IPAddress.Parse(ipAdd), 9990);
e.RemoteEndPoint = ipEnd;
e.UserToken = s;
e.Completed += new EventHandler<SocketAsyncEventArgs>(e_Completed);
Console.WriteLine("Trying to connect to : " + ipEnd);
s.ConnectAsync(e);
}
private static void e_Completed(object sender, SocketAsyncEventArgs e)
{
if (e.ConnectSocket != null)
{
StreamReader sr = new StreamReader(new NetworkStream(e.ConnectSocket));
Console.WriteLine("Connection Established : " + e.RemoteEndPoint + " PC NAME : " + sr.ReadLine());
}
else
{
Console.WriteLine("Connection Failed : " + e.RemoteEndPoint);
}
}
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服务器代码:
static void Main(string[] args)
{
Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPEndPoint ep = new IPEndPoint(IPAddress.Any,9990);
server.Bind(ep);
server.Listen(100);
Socket client = server.Accept();
NetworkStream stream = new NetworkStream(client);
StreamWriter sw = new StreamWriter(stream)
sw.WriteLine(System.Environment.MachineName);
sw.Flush();
sw.Dispose();
stream.Dispose();
client.Dispose();
server.Dispose();
}
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如果有任何提示或注意可以让它变得更好,请告诉我。我正在使用 [.Net 4.0] 套接字 TCP。
我已经想出了一个解决办法。首先将所有创建的套接字添加到SocketAsyncEventArgs类型或Socket类型
的列表中,
然后使用 System.Timers.Timer 关闭所有挂起的连接以及在计时器滴答(5 秒后)后连接的连接。(计时器。间隔 = 5000)。
客户端代码:
//I've changed my console application to Winform
public ServerDiscovery()
{
InitializeComponent();
timer.Elapsed += timer_tick;
}
System.Timers.Timer timer = new System.Timers.Timer(5000);
List<SocketAsyncEventArgs> list = new List<SocketAsyncEventArgs>();
private void btnRefresh_Click(object sender, EventArgs e)
{
timer.Start();
Parallel.For(1, 255, (i, loopState) =>
{
ConnectTo("192.168.1." + i);
});
}
private void ConnectTo(string ipAdd)
{
Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
SocketAsyncEventArgs e = new SocketAsyncEventArgs();
e.RemoteEndPoint = new IPEndPoint(IPAddress.Parse(ipAdd), 9990);
e.UserToken = s;
e.Completed += new EventHandler<SocketAsyncEventArgs>(e_Completed);
list.Add(e); // Add to a list so we dispose all the sockets when the timer ticks.
s.ConnectAsync(e);
}
private void e_Completed(object sender, SocketAsyncEventArgs e)
{
if (e.ConnectSocket != null) //if there's a connection Add its info to a listview
{
StreamReader sr = new StreamReader(new NetworkStream(e.ConnectSocket));
ListViewItem item = new ListViewItem();
item.Text = sr.ReadLine();
item.SubItems.Add(((IPEndPoint)e.RemoteEndPoint).Address.ToString());
item.SubItems.Add("Online");
AddServer(item);
}
}
delegate void AddItem(ListViewItem item);
private void AddServer(ListViewItem item)
{
if (InvokeRequired)
{
Invoke(new AddItem(AddServer), item);
return;
}
listServer.Items.Add(item);
}
private void timer_tick(object sender, EventArgs e)
{
timer.Stop();
foreach (var s in list)
{
((Socket)s.UserToken).Dispose(); //disposing all sockets that's pending or connected.
}
}
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