use*_*281 2 c++ parallel-processing gpgpu c++-amp
我正在尝试使用C++ AMP优化用于并行计算的算法(Lattice Boltzmann).并寻找一些优化内存布局的建议,发现从结构中删除一个参数到另一个向量(被阻止的向量)给出并增加了大约10%.
任何人都有任何可以进一步改善这一点的提示,或者我应该考虑的事项?下面是每个时间步执行的最耗时的函数,以及用于布局的结构.
struct grid_cell {
// int blocked; // Define if blocked
float n; // North
float ne; // North-East
float e; // East
float se; // South-East
float s;
float sw;
float w;
float nw;
float c; // Center
};
int collision(const struct st_parameters param, vector<struct grid_cell> &node, vector<struct grid_cell> &tmp_node, vector<int> &obstacle) {
int x,y;
int i = 0;
float c_sq = 1.0f/3.0f; // Square of speed of sound
float w0 = 4.0f/9.0f; // Weighting factors
float w1 = 1.0f/9.0f;
float w2 = 1.0f/36.0f;
int chunk = param.ny/20;
float total_density = 0;
float u_x,u_y; // Avrage velocities in x and y direction
float u[9]; // Directional velocities
float d_equ[9]; // Equalibrium densities
float u_sq; // Squared velocity
float local_density; // Sum of densities in a particular node
for(y=0;y<param.ny;y++) {
for(x=0;x<param.nx;x++) {
i = y*param.nx + x; // Node index
// Dont consider blocked cells
if (obstacle[i] == 0) {
// Calculate local density
local_density = 0.0;
local_density += tmp_node[i].n;
local_density += tmp_node[i].e;
local_density += tmp_node[i].s;
local_density += tmp_node[i].w;
local_density += tmp_node[i].ne;
local_density += tmp_node[i].se;
local_density += tmp_node[i].sw;
local_density += tmp_node[i].nw;
local_density += tmp_node[i].c;
// Calculate x velocity component
u_x = (tmp_node[i].e + tmp_node[i].ne + tmp_node[i].se -
(tmp_node[i].w + tmp_node[i].nw + tmp_node[i].sw))
/ local_density;
// Calculate y velocity component
u_y = (tmp_node[i].n + tmp_node[i].ne + tmp_node[i].nw -
(tmp_node[i].s + tmp_node[i].sw + tmp_node[i].se))
/ local_density;
// Velocity squared
u_sq = u_x*u_x +u_y*u_y;
// Directional velocity components;
u[1] = u_x; // East
u[2] = u_y; // North
u[3] = -u_x; // West
u[4] = - u_y; // South
u[5] = u_x + u_y; // North-East
u[6] = -u_x + u_y; // North-West
u[7] = -u_x - u_y; // South-West
u[8] = u_x - u_y; // South-East
// Equalibrium densities
// Zero velocity density: weight w0
d_equ[0] = w0 * local_density * (1.0f - u_sq / (2.0f * c_sq));
// Axis speeds: weight w1
d_equ[1] = w1 * local_density * (1.0f + u[1] / c_sq
+ (u[1] * u[1]) / (2.0f * c_sq * c_sq)
- u_sq / (2.0f * c_sq));
d_equ[2] = w1 * local_density * (1.0f + u[2] / c_sq
+ (u[2] * u[2]) / (2.0f * c_sq * c_sq)
- u_sq / (2.0f * c_sq));
d_equ[3] = w1 * local_density * (1.0f + u[3] / c_sq
+ (u[3] * u[3]) / (2.0f * c_sq * c_sq)
- u_sq / (2.0f * c_sq));
d_equ[4] = w1 * local_density * (1.0f + u[4] / c_sq
+ (u[4] * u[4]) / (2.0f * c_sq * c_sq)
- u_sq / (2.0f * c_sq));
// Diagonal speeds: weight w2
d_equ[5] = w2 * local_density * (1.0f + u[5] / c_sq
+ (u[5] * u[5]) / (2.0f * c_sq * c_sq)
- u_sq / (2.0f * c_sq));
d_equ[6] = w2 * local_density * (1.0f + u[6] / c_sq
+ (u[6] * u[6]) / (2.0f * c_sq * c_sq)
- u_sq / (2.0f * c_sq));
d_equ[7] = w2 * local_density * (1.0f + u[7] / c_sq
+ (u[7] * u[7]) / (2.0f * c_sq * c_sq)
- u_sq / (2.0f * c_sq));
d_equ[8] = w2 * local_density * (1.0f + u[8] / c_sq
+ (u[8] * u[8]) / (2.0f * c_sq * c_sq)
- u_sq / (2.0f * c_sq));
// Relaxation step
node[i].c = (tmp_node[i].c + param.omega * (d_equ[0] - tmp_node[i].c));
node[i].e = (tmp_node[i].e + param.omega * (d_equ[1] - tmp_node[i].e));
node[i].n = (tmp_node[i].n + param.omega * (d_equ[2] - tmp_node[i].n));
node[i].w = (tmp_node[i].w + param.omega * (d_equ[3] - tmp_node[i].w));
node[i].s = (tmp_node[i].s + param.omega * (d_equ[4] - tmp_node[i].s));
node[i].ne = (tmp_node[i].ne + param.omega * (d_equ[5] - tmp_node[i].ne));
node[i].nw = (tmp_node[i].nw + param.omega * (d_equ[6] - tmp_node[i].nw));
node[i].sw = (tmp_node[i].sw + param.omega * (d_equ[7] - tmp_node[i].sw));
node[i].se = (tmp_node[i].se + param.omega * (d_equ[8] - tmp_node[i].se));
}
}
}
return 1;
}
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小智 6
众所周知,当前的GPU取决于存储器布局.如果没有关于您的应用程序的更多详细信息,我建议您探索以下内容:
单位步幅访问非常重要,因此GPU更喜欢"阵列结构"到"结构阵列".当您将"阻塞"移动到"矢量"障碍物时,将"grid_cell"的所有字段转换为单独的矢量应该是有利的.这应该对CPU以及不访问所有字段的循环都有好处.
如果"障碍"非常稀疏(我认为不太可能),那么将其移动到自己的矢量特别有价值.像CPU这样的GPU会在高速缓存行或其他形式的内存系统中加载多个字,并且当您不需要某些数据时会浪费带宽.对于许多系统内存带宽是瓶颈资源,因此任何减少带宽的方法都有帮助.
这是更具推测性的,但是现在您正在编写所有输出向量,内存子系统可能会避免在"节点"中读取只会被覆盖的值
在某些系统上,片上存储器被分成存储体,并且在结构中具有奇数个字段可能有助于消除存储体冲突.
一些系统还将"矢量化"加载和存储,因此再次从结构中移除"阻塞"可能会实现更多的矢量化.向阵列结构的转变减轻了这种担忧.
感谢您对C++ AMP的关注.
大卫卡拉汉
http://blogs.msdn.com/b/nativeconcurrency/ C++ AMP团队博客
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