C#声明一个2D数组

lev*_*bra 4 c# arrays multidimensional-array

我试图在C#中设置一个2d数组作为迷宫来移动一个角色,我有几个问题初始化阵列,我试图做下面的

但是InitialiseMaze方法是说没有声明迷宫

任何人都可以建议

谢谢

西蒙

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GameMan
{
    public class Maze
    {
       #region Variables
       static int[,] maze;

    #endregion
    #region Constructors/Destructors
    public Maze()
    {
        InitaliseMaze();
    }
    ~Maze()
    {
    }
    #endregion

    #region Methods
    public void InitaliseMaze()
    {

         maze = {
                          {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},    
                          {0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0},     
                          {0, 0, 3, 0, 0, 2, 0, 0, 0, 2, 0, 2, 0, 0, 0, 2, 0, 0, 3, 0, 0},     
                          {0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0},    
                          {0, 0, 2, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 2, 0, 0},    
                          {0, 0, 2, 2, 2, 2, 0, 2, 2, 2, 0, 2, 2, 2, 0, 2, 2, 2, 2, 0, 0},     
                          {0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0},    
                          {0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 4, 1, 1, 1, 0, 2, 0, 0, 0, 0, 0},     
                          {0, 0, 0, 0, 0, 2, 0, 1, 0, 0, 0, 0, 0, 1, 0, 2, 0, 0, 0, 0, 0},     
                          {1, 1, 1, 1, 1, 2, 1, 1, 0, 0, 0, 0, 0, 1, 1, 2, 1, 1, 1, 1, 1},
                          {0, 0, 0, 0, 0, 2, 0, 1, 0, 0, 0, 0, 0, 1, 1, 2, 0, 0, 0, 0, 0},
                          {0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 1, 1, 1, 0, 2, 0, 0, 0, 0, 0},
                          {0, 0, 0, 0, 0, 2, 0, 1, 0, 0, 0, 0, 0, 1, 0, 2, 0, 0, 0, 0, 0},
                          {0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0},
                          {0, 0, 2, 0, 0, 2, 0, 0, 0, 2, 0, 2, 0, 0, 0, 2, 0 ,0, 2, 0, 0},
                          {0, 0, 3, 2, 0, 2, 2, 2, 2, 2, 5, 2, 2, 2, 2, 2, 0, 2, 3, 0, 0},
                          {0, 0, 0, 2, 0, 2, 0, 2, 0, 0, 0, 0, 0, 2, 0, 2, 0, 2, 0, 0, 0},
                          {0, 0, 2, 2, 2, 2, 0, 2, 2, 2, 0, 2, 2, 2, 0, 2, 2, 2, 2, 0, 0},
                          {0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0},
                          {0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0},
                          {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
                      };
    }
    #endregion
}
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}

Jon*_*eet 8

除了在变量声明中,您不能初始化数组.但是,改变很简单:

maze = new int[,] { 
   // As before
};
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作为旁白:

  • 看起来maze应该是实例变量而不是静态变量.毕竟,每次创建实例时都要初始化它Maze
  • 你没有任何理由终结.终结是非常在C#中很少需要(或者实际上建议)