如何在VB.NET中实现Bitboard?

jas*_*nte 1 .net c# vb.net

我的问题是:

  1. 有可能在vb.net中实现一个位吗?
  2. 任何在VB中做位板的教程/参考?

C#答案是可以接受的,因为翻译并不难.

Roa*_*ior 8

要在VB(或C#)中实现位板,请使用System.UInt64.对于棋盘的每个方格,这可以容纳64位,1.此值类型适用于许多快速按位运算.我不建议使用另一张海报推荐的BitArray,因为它太慢了.任何体面的国际象棋引擎的基本要求之一是速度.

要回答你的第二个问题,这是一个很好的位板教程.

以下是我自己的C#国际象棋引擎的一些例子.从代码中可以看出,使用位板可能需要一段时间,但它们通常非常快,特别是对于位置评估.

示例1 - 位板定义:

internal UInt64 WhiteKing;
internal UInt64 WhiteQueens;
internal UInt64 WhiteRooks;
internal UInt64 WhiteBishops;
internal UInt64 WhiteKnights;
internal UInt64 WhitePawns;
internal UInt64 WhitePieces;
Run Code Online (Sandbox Code Playgroud)

示例2 - 位板初始化:

// Initialise piece bitboards using square contents.
private void InitPieceBitboards()
{
    this.WhiteKing = 0; 
    this.WhiteQueens = 0; 
    this.WhiteRooks = 0; 
    this.WhiteBishops = 0; 
    this.WhiteKnights = 0; 
    this.WhitePawns = 0;

    for (Int16 i = 0; i < 64; i++)
    {
        if (this.Squares[i] == Constants.WHITE_KING)
        {
            this.WhiteKing = this.WhiteKing | Constants.BITSET[i];
        }
        if (this.Squares[i] == Constants.WHITE_QUEEN)
        {
            this.WhiteQueens = this.WhiteQueens | Constants.BITSET[i];
        } 
        if (this.Squares[i] == Constants.WHITE_ROOK) 
        {
            this.WhiteRooks = this.WhiteRooks | Constants.BITSET[i];
        }
        if (this.Squares[i] == Constants.WHITE_BISHOP) 
        {
            this.WhiteBishops = this.WhiteBishops | Constants.BITSET[i];
        }
        if (this.Squares[i] == Constants.WHITE_KNIGHT) 
        {
            this.WhiteKnights = this.WhiteKnights | Constants.BITSET[i];
        }
        if (this.Squares[i] == Constants.WHITE_PAWN) 
        {
            this.WhitePawns = this.WhitePawns | Constants.BITSET[i];
        }

        this.WhitePieces = this.WhiteKing | this.WhiteQueens | 
                           this.WhiteRooks | this.WhiteBishops | 
                           this.WhiteKnights | this.WhitePawns;
        this.BlackPieces = this.BlackKing | this.BlackQueens | 
                           this.BlackRooks | this.BlackBishops | 
                           this.BlackKnights | this.BlackPawns;
        this.SquaresOccupied = this.WhitePieces | this.BlackPieces;
    }
}
Run Code Online (Sandbox Code Playgroud)

示例3 - 移动生成:

// We can't capture one of our own pieces.
eligibleSquares = ~this.WhitePieces;

// Generate moves for white knights.
remainingKnights = this.WhiteKnights;

// Generate the moves for each knight...
while (remainingKnights != 0)
{
    squareFrom = BitOps.BitScanForward(remainingKnights);
    generatedMoves = Constants.ATTACKS_KNIGHT[squareFrom] & eligibleSquares;
    while (generatedMoves != 0)
    {
        squareTo = BitOps.BitScanForward(generatedMoves);
        moveList.Add(new Move(squareFrom, squareTo, Constants.WHITE_KNIGHT, 
                              this.Squares[squareTo], Constants.EMPTY));
        generatedMoves ^= Constants.BITSET[squareTo];
    }
    // Finished with this knight - move on to the next one.
    remainingKnights ^= Constants.BITSET[squareFrom];
}    
Run Code Online (Sandbox Code Playgroud)

示例4 - 计算物料分数:

// Material score from scratch, in centipawns from White's perspective.
internal static Int32 ScoreMaterial(Board position)
{
    return BitOps.BitCountWegner(position.WhitePawns)   * Constants.VALUE_PAWN +
           BitOps.BitCountWegner(position.WhiteKnights) * Constants.VALUE_KNIGHT +
           BitOps.BitCountWegner(position.WhiteBishops) * Constants.VALUE_BISHOP +
           BitOps.BitCountWegner(position.WhiteRooks)   * Constants.VALUE_ROOK   +
           BitOps.BitCountWegner(position.WhiteQueens)  * Constants.VALUE_QUEEN  -
           BitOps.BitCountWegner(position.BlackPawns)   * Constants.VALUE_PAWN   -
           BitOps.BitCountWegner(position.BlackKnights) * Constants.VALUE_KNIGHT -
           BitOps.BitCountWegner(position.BlackBishops) * Constants.VALUE_BISHOP -
           BitOps.BitCountWegner(position.BlackRooks)   * Constants.VALUE_ROOK   -
           BitOps.BitCountWegner(position.BlackQueens)  * Constants.VALUE_QUEEN;
}
Run Code Online (Sandbox Code Playgroud)

示例5 - 计算件移动性:

// Calculate mobility score for white knights.
remainingPieces = position.WhiteKnights;
while (remainingPieces != 0)
{
    squareFrom = BitOps.BitScanForward(remainingPieces);
    mobilityKnight += BitOps.BitCountWegner(Constants.ATTACKS_KNIGHT[squareFrom]
                                            & unoccupiedSquares);
    remainingPieces ^= Constants.BITSET[squareFrom];
 }
Run Code Online (Sandbox Code Playgroud)