Chr*_*ris 21 javascript binary file-upload websocket arraybuffer
我正在与Mozilla Europe合作开展一个项目.在这个项目中,我使用了由Worlize(服务器端)和Mozilla(客户端)的Nodeocket,Node.js尝试将文件从客户端上传到服务器.
我目前的目标是将一个arraybuffer
文件发送到服务器.创建arraybuffer并发送它很好.
但是我的服务器告诉我这arraybuffer
是一条utf8消息而不是二进制消息.
我误解了什么吗?如果没有,我该如何纠正?
客户端:
reader = new FileReader();
reader.readAsArrayBuffer(file);
reader.onload = function(e) {
connection.send(e.target.result);
};
Run Code Online (Sandbox Code Playgroud)
服务器端:
ws.on('message', function(message,flags) {
if (!flags.binary) {
//some code
}
else {
console.log('It\'s a binary');
}
Run Code Online (Sandbox Code Playgroud)
我也尝试Blob
过,同样的结果.二进制部分是不可见的.
Kon*_*aju 22
Gecko11.0 ArrayBuffer已经实现了对二进制数据的发送和接收支持.
connection = new WebSocket( 'ws://localhost:1740' );
connection.binaryType = "arraybuffer";
connection.onopen = onopen;
connection.onmessage = onmessage;
connection.onclose = onclose;
connection.onerror = onerror;
Run Code Online (Sandbox Code Playgroud)
发送二进制数据:
function sendphoto() {
imagedata = context.getImageData( 0, 0, imagewidth, imageheight );
var canvaspixelarray = imagedata.data;
var canvaspixellen = canvaspixelarray.length;
var bytearray = new Uint8Array( canvaspixellen );
for ( var i = 0; i < canvaspixellen; ++i ) {
bytearray[i] = canvaspixelarray[i];
}
connection.send( bytearray.buffer );
context.fillStyle = '#ffffff';
context.fillRect( 0, 0, imagewidth, imageheight );
}
Run Code Online (Sandbox Code Playgroud)
接收二进制数据:
if ( event.data instanceof ArrayBuffer ) {
var bytearray = new Uint8Array( event.data );
var tempcanvas = document.createElement( 'canvas' );
tempcanvas.height = imageheight;
tempcanvas.width = imagewidth;
var tempcontext = tempcanvas.getContext( '2d' );
var imgdata = tempcontext.getImageData( 0, 0, imagewidth, imageheight );
var imgdatalen = imgdata.data.length;
for ( var i = 8; i < imgdatalen; i++ ) {
imgdata.data[i] = bytearray[i];
}
tempcontext.putImageData( imgdata, 0, 0 );
var img = document.createElement( 'img' );
img.height = imageheight;
img.width = imagewidth;
img.src = tempcanvas.toDataURL();
chatdiv.appendChild( img );
chatdiv.innerHTML = chatdiv.innerHTML + "<br />";
}
Run Code Online (Sandbox Code Playgroud)
Note: Prior to version 11, Firefox only supported sending data as a string.
Run Code Online (Sandbox Code Playgroud)
来源:https ://developer.mozilla.org/en/WebSockets/Writing_WebSocket_client_applications