Poc*_*chi 4 xcode avfoundation ios
我想做一些非常简单的事情.我希望以全屏显示视频图层,并且每秒更新一次使用当时获得的CMSampleBufferRef的UIImage.但是我遇到了两个不同的问题.第一个是改变:
[connection setVideoMaxFrameDuration:CMTimeMake(1, 1)];
[connection setVideoMinFrameDuration:CMTimeMake(1, 1)];
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还会修改视频预览图层,我认为它只会修改av foundation将信息发送给委托的速率,但它似乎会影响整个会话(看起来更加明显).所以这使我的视频每秒更新一次.我想我可以省略这些行,只需在委托中添加一个计时器,以便每秒将CMSampleBufferRef发送到另一个方法来处理它.但如果这是正确的方法,我不知道.
我的第二个问题是UIImageView没有更新,或者有时它只更新一次并且之后没有更改.我正在使用此方法来更新它:
- (void)captureOutput:(AVCaptureOutput *)captureOutput
didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer
fromConnection:(AVCaptureConnection *)connection {
//NSData *jpeg = [AVCaptureStillImageOutput jpegStillImageNSDataRepresentation:sampleBuffer] ;
UIImage *image = [self imageFromSampleBuffer:sampleBuffer];
[imageView setImage:image];
// Add your code here that uses the image.
NSLog(@"update");
}
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我从苹果的例子中得到了什么.通过读取更新消息检查每秒正确调用该方法.但图像根本没有变化.sampleBuffer也是自动销毁还是我必须释放它?
这是另外两个重要的方法:查看载入:
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
session = [[AVCaptureSession alloc] init];
// Add inputs and outputs.
if ([session canSetSessionPreset:AVCaptureSessionPreset640x480]) {
session.sessionPreset = AVCaptureSessionPreset640x480;
}
else {
// Handle the failure.
NSLog(@"Cannot set session preset to 640x480");
}
AVCaptureDevice *device = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];
NSError *error = nil;
AVCaptureDeviceInput *input = [AVCaptureDeviceInput deviceInputWithDevice:device error:&error];
if (!input) {
// Handle the error appropriately.
NSLog(@"Could create input: %@", error);
}
if ([session canAddInput:input]) {
[session addInput:input];
}
else {
// Handle the failure.
NSLog(@"Could not add input");
}
// DATA OUTPUT
dataOutput = [[AVCaptureVideoDataOutput alloc] init];
if ([session canAddOutput:dataOutput]) {
[session addOutput:dataOutput];
dataOutput.videoSettings =
[NSDictionary dictionaryWithObject: [NSNumber numberWithInt:kCVPixelFormatType_32BGRA]
forKey: (id)kCVPixelBufferPixelFormatTypeKey];
//dataOutput.minFrameDuration = CMTimeMake(1, 15);
//dataOutput.minFrameDuration = CMTimeMake(1, 1);
AVCaptureConnection *connection = [dataOutput connectionWithMediaType:AVMediaTypeVideo];
[connection setVideoMaxFrameDuration:CMTimeMake(1, 1)];
[connection setVideoMinFrameDuration:CMTimeMake(1, 1)];
}
else {
// Handle the failure.
NSLog(@"Could not add output");
}
// DATA OUTPUT END
dispatch_queue_t queue = dispatch_queue_create("MyQueue", NULL);
[dataOutput setSampleBufferDelegate:self queue:queue];
dispatch_release(queue);
captureVideoPreviewLayer = [[AVCaptureVideoPreviewLayer alloc] initWithSession:session];
[captureVideoPreviewLayer setVideoGravity:AVLayerVideoGravityResizeAspect];
[captureVideoPreviewLayer setBounds:videoLayer.layer.bounds];
[captureVideoPreviewLayer setPosition:videoLayer.layer.position];
[videoLayer.layer addSublayer:captureVideoPreviewLayer];
[session startRunning];
}
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将CMSampleBufferRef转换为UIImage:
- (UIImage *) imageFromSampleBuffer:(CMSampleBufferRef) sampleBuffer
{
// Get a CMSampleBuffer's Core Video image buffer for the media data
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
// Lock the base address of the pixel buffer
CVPixelBufferLockBaseAddress(imageBuffer, 0);
// Get the number of bytes per row for the pixel buffer
void *baseAddress = CVPixelBufferGetBaseAddress(imageBuffer);
// Get the number of bytes per row for the pixel buffer
size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
// Get the pixel buffer width and height
size_t width = CVPixelBufferGetWidth(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);
// Create a device-dependent RGB color space
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
// Create a bitmap graphics context with the sample buffer data
CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8,
bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
// Create a Quartz image from the pixel data in the bitmap graphics context
CGImageRef quartzImage = CGBitmapContextCreateImage(context);
// Unlock the pixel buffer
CVPixelBufferUnlockBaseAddress(imageBuffer,0);
// Free up the context and color space
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
// Create an image object from the Quartz image
UIImage *image = [UIImage imageWithCGImage:quartzImage];
// Release the Quartz image
CGImageRelease(quartzImage);
return (image);
}
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在此先感谢您提供给我的任何帮助.
从captureOutput:didOutputSampleBuffer:fromConnection:方法的文档:
在输出的sampleBufferCallbackQueue属性指定的调度队列上调用此方法.
这意味着如果您需要使用此方法中的缓冲区更新UI,则需要在主队列上执行此操作,如下所示:
- (void)captureOutput:(AVCaptureOutput *)captureOutput
didOutputSampleBuffer: (CMSampleBufferRef)sampleBuffer
fromConnection:(AVCaptureConnection *)connection {
UIImage *image = [self imageFromSampleBuffer:sampleBuffer];
dispatch_async(dispatch_get_main_queue(), ^{
[imageView setImage:image];
});
}
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编辑:关于你的第一个问题:我不确定我是否理解这个问题,但是如果你想每秒只更新一次图像,你也可以使用"lastImageUpdateTime"值来比较"didOutputSampleBuffer"方法和看看是否有足够的时间过去,只更新那里的图像,否则忽略样本缓冲区.
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