bsa*_*ara 9 c# performance switch-statement
我在visual studio中创建了一个C#方法,它只包含一个switch语句,每个case返回一个值.根据个人习惯,我提出了类似于以下代码的内容:
private string SwitchMethod(int num)
{
switch (num)
{
case 0:
return "result 1";
case 1:
return "result 2";
case 2:
return "result 3";
}
return "no result";
}
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我的问题是:哪个代码会有更好的性能?上面或下面的代码,或者是相同的?为什么?
我会假设因为编译器优化......它们可能只是相同......但我真的不知道.
private string SwitchMethod(int num)
{
switch (num)
{
case 0:
return "result 1";
case 1:
return "result 2";
case 2:
return "result 3";
default:
return "no result";
}
}
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修订:看起来我应该更具体一点:编译时......一个或另一个会生成效率较低的代码吗?
我意识到性能上的差异可能微不足道......我真的很好奇.
Jos*_*eld 11
public static string foo(int num)
{
switch (num)
{
case 0:
return "result 1";
case 1:
return "result 2";
case 2:
return "result 3";
}
return "no result";
}
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变为:
.method public hidebysig static string foo(int32 num) cil managed
{
// Code size 57 (0x39)
.maxstack 1
.locals init ([0] string CS$1$0000,
[1] int32 CS$4$0001)
IL_0000: nop
IL_0001: ldarg.0
IL_0002: stloc.1
IL_0003: ldloc.1
IL_0004: switch (
IL_0017,
IL_001f,
IL_0027)
IL_0015: br.s IL_002f
IL_0017: ldstr "result 1"
IL_001c: stloc.0
IL_001d: br.s IL_0037
IL_001f: ldstr "result 2"
IL_0024: stloc.0
IL_0025: br.s IL_0037
IL_0027: ldstr "result 3"
IL_002c: stloc.0
IL_002d: br.s IL_0037
IL_002f: ldstr "no result"
IL_0034: stloc.0
IL_0035: br.s IL_0037
IL_0037: ldloc.0
IL_0038: ret
} // end of method Program::foo
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将返回移动到默认情况:
.method public hidebysig static string foo(int32 num) cil managed
{
// Code size 57 (0x39)
.maxstack 1
.locals init ([0] string CS$1$0000,
[1] int32 CS$4$0001)
IL_0000: nop
IL_0001: ldarg.0
IL_0002: stloc.1
IL_0003: ldloc.1
IL_0004: switch (
IL_0017,
IL_001f,
IL_0027)
IL_0015: br.s IL_002f
IL_0017: ldstr "result 1"
IL_001c: stloc.0
IL_001d: br.s IL_0037
IL_001f: ldstr "result 2"
IL_0024: stloc.0
IL_0025: br.s IL_0037
IL_0027: ldstr "result 3"
IL_002c: stloc.0
IL_002d: br.s IL_0037
IL_002f: ldstr "result 4"
IL_0034: stloc.0
IL_0035: br.s IL_0037
IL_0037: ldloc.0
IL_0038: ret
} // end of method Program::foo
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完全相同的.没有性能差异.为了确保代码重新生成,我将"无结果"更改为结果4.显然,C#编译器对它进行了优化,或者它最终是等效的.
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