这应该做的伎俩:
var myBitmapData:BitmapData = new BitmapData(stage.stageWidth, stage.stageHeight);
myBitmapData.draw(stage);
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(实际上我不确定你是否可以直接在舞台上进行绘画(),你可能需要在你的DisplayList上做任何事情而不是)
然后使用类似这样的代码:http://henryjones.us/articles/using-the-as3-jpeg-encoder
var jpgEncoder:JPGEncoder = new JPGEncoder(85);
var jpgStream:ByteArray = jpgEncoder.encode(myBitmapData);
var header:URLRequestHeader = new URLRequestHeader("Content-type", "application/octet-stream");
var jpgURLRequest:URLRequest = new URLRequest("jpg_encoder_download.php?name=sketch.jpg");
jpgURLRequest.requestHeaders.push(header);
jpgURLRequest.method = URLRequestMethod.POST;
jpgURLRequest.data = jpgStream;
navigateToURL(jpgURLRequest, "_blank");
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将其发送到服务器.