我似乎有一种几乎正常工作的棕褐色调.由于某种原因,图像的一部分原来是柠檬绿!有谁知道我可能做错了什么?方法发布在下面.
private void SepiaBitmap(Bitmap bmp)
{
Rectangle rect = new Rectangle(0, 0, bmp.Width, bmp.Height);
System.Drawing.Imaging.BitmapData bmpData = bmp.LockBits(rect, System.Drawing.Imaging.ImageLockMode.ReadWrite,
System.Drawing.Imaging.PixelFormat.Format32bppRgb);
IntPtr ptr = bmpData.Scan0;
int numPixels = bmpData.Width * bmp.Height;
int numBytes = numPixels * 4;
byte[] rgbValues = new byte[numBytes];
System.Runtime.InteropServices.Marshal.Copy(ptr, rgbValues, 0, numBytes);
for (int i = 0; i < rgbValues.Length; i += 4)
{
rgbValues[i + 2] = (byte)((.393 * rgbValues[i + 2]) + (.769 * rgbValues[i + 1]) + (.189 * (rgbValues[i + 0]))); //red
rgbValues[i + 1] = (byte)((.349 * rgbValues[i + 2]) + (.686 * rgbValues[i + 1]) + (.168 * (rgbValues[i + 0]))); //green
rgbValues[i + 0] = (byte)((.272 * rgbValues[i + 2]) + (.534 * rgbValues[i + 1]) + (.131 * (rgbValues[i + 0]))); //blue
if ((rgbValues[i + 2]) > 255)
{
rgbValues[i + 2] = 255;
}
if ((rgbValues[i + 1]) > 255)
{
rgbValues[i + 1] = 255;
}
if ((rgbValues[i + 0]) > 255)
{
rgbValues[i + 0] = 255;
}
}
System.Runtime.InteropServices.Marshal.Copy(rgbValues, 0, ptr, numBytes);
this.Invalidate();
bmp.UnlockBits(bmpData);
}
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您的算法中有2个问题(至少,如果您从此处遵循算法描述).
首先,正如其他人所指出的,你有字节类型溢出.其次,所有输出颜色值必须基于输入颜色值,而不是按顺序计算.
这是固定的主循环代码:
for (int i = 0; i < rgbValues.Length; i += 4)
{
int inputRed = rgbValues[i + 2];
int inputGreen = rgbValues[i + 1];
int inputBlue = rgbValues[i + 0];
rgbValues[i + 2] = (byte) Math.Min(255, (int)((.393 * inputRed) + (.769 * inputGreen) + (.189 * inputBlue))); //red
rgbValues[i + 1] = (byte) Math.Min(255, (int)((.349 * inputRed) + (.686 * inputGreen) + (.168 * inputBlue))); //green
rgbValues[i + 0] = (byte) Math.Min(255, (int)((.272 * inputRed) + (.534 * inputGreen) + (.131 * inputBlue))); //blue
}
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请注意,在Min函数内部我将颜色值转换为doubleto,int否则Min(double, double)调用重载,255首先转换为double,然后可能返回到byte,包括额外的舍入.
如果有人需要一个示例控制台应用程序棕褐色转换器,这里是我的最终代码:
namespace ConsoleApplication8_Sepia
{
using System;
using System.Drawing;
using System.Drawing.Imaging;
class Program
{
static void Main(string[] args)
{
Bitmap b = (Bitmap)Bitmap.FromFile("c:\\temp\\source.jpg");
SepiaBitmap(b);
b.Save("c:\\temp\\destination.jpg", ImageFormat.Jpeg);
}
private static void SepiaBitmap(Bitmap bmp)
{
Rectangle rect = new Rectangle(0, 0, bmp.Width, bmp.Height);
BitmapData bmpData = bmp.LockBits(rect, ImageLockMode.ReadWrite, PixelFormat.Format32bppRgb);
IntPtr ptr = bmpData.Scan0;
int numPixels = bmpData.Width * bmp.Height;
int numBytes = numPixels * 4;
byte[] rgbValues = new byte[numBytes];
System.Runtime.InteropServices.Marshal.Copy(ptr, rgbValues, 0, numBytes);
for (int i = 0; i < rgbValues.Length; i += 4)
{
int inputRed = rgbValues[i + 2];
int inputGreen = rgbValues[i + 1];
int inputBlue = rgbValues[i + 0];
rgbValues[i + 2] = (byte)Math.Min(255, (int)((.393 * inputRed) + (.769 * inputGreen) + (.189 * inputBlue))); //red
rgbValues[i + 1] = (byte)Math.Min(255, (int)((.349 * inputRed) + (.686 * inputGreen) + (.168 * inputBlue))); //green
rgbValues[i + 0] = (byte)Math.Min(255, (int)((.272 * inputRed) + (.534 * inputGreen) + (.131 * inputBlue))); //blue
}
System.Runtime.InteropServices.Marshal.Copy(rgbValues, 0, ptr, numBytes);
bmp.UnlockBits(bmpData);
}
}
}
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要解决此问题,请更改此循环:
for (int i = 0; i < rgbValues.Length; i += 4)
{
int red = rgbValues[i + 2];
int green = rgbValues[i + 1];
int blue = rgbValues[i + 0];
rgbValues[i + 2] = (byte)Math.Min((.393 * red) + (.769 * green) + (.189 * blue), 255.0); // red
rgbValues[i + 1] = (byte)Math.Min((.349 * red) + (.686 * green) + (.168 * blue), 255.0); // green
rgbValues[i + 0] = (byte)Math.Min((.272 * red) + (.534 * green) + (.131 * blue), 255.0); // blue
}
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计算中出现算术溢出,这就是错误颜色的原因.在将类型表达式与255进行比较之前,double将显式地转换为表达式,因此它永远不会大于255.byte