在观看Bret Victor的演讲视频后,我受到启发,写了一个与他在演讲中展示的开发环境有些类似的快速黑客.
基本上这个想法是,一个人在一个窗口中运行app,每当一个人在源文件中保存更改时程序就会改变.
这适用于小的更改,除了我不能在不关闭应用程序和重新编译的情况下更改代码中的状态类型.
如何解决表达式问题并使我的状态的数据类型能够更改而不会导致重新编译?
PS这是代码.我原本不想发帖,因为它真的很乱,而且很快被黑客攻击,但是人们想要它,所以他们可以得到它.
首先是显示器和空闲模块,(这是一个快速的黑客,所以我没有弄清楚如何将它们作为真正的模块).
Idle.hs
\state -> do
counter <- readIORef state
writeIORef state ((counter + 1)`mod`3)
postRedisplay Nothing
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Display.hs
\state -> let
cube w = do
renderPrimitive Quads $ do
vertex $ Vertex3 w w w
vertex $ Vertex3 w w (-w)
vertex $ Vertex3 w (-w) (-w)
vertex $ Vertex3 w (-w) w
vertex $ Vertex3 w w w
vertex $ Vertex3 w w (-w)
vertex $ Vertex3 (-w) w (-w)
vertex $ Vertex3 (-w) w w
vertex $ Vertex3 w w w
vertex $ Vertex3 w (-w) w
vertex $ Vertex3 (-w) (-w) w
vertex $ Vertex3 (-w) w w
vertex $ Vertex3 (-w) w w
vertex $ Vertex3 (-w) w (-w)
vertex $ Vertex3 (-w) (-w) (-w)
vertex $ Vertex3 (-w) (-w) w
vertex $ Vertex3 w (-w) w
vertex $ Vertex3 w (-w) (-w)
vertex $ Vertex3 (-w) (-w) (-w)
vertex $ Vertex3 (-w) (-w) w
vertex $ Vertex3 w w (-w)
vertex $ Vertex3 w (-w) (-w)
vertex $ Vertex3 (-w) (-w) (-w)
vertex $ Vertex3 (-w) w (-w)
points :: Integer -> [(GLfloat,GLfloat,GLfloat)]
points n' = let n = fromIntegral n' in map (\k -> let t = 2*pi*k/n in (sin(t),cos(t),0.0)) [1..n]
in do
clear [ ColorBuffer ]
counter <- readIORef state
mapM_ (\(x,y,z) -> preservingMatrix $ do
color $ Color3 ((x+1.0)/2.0) ((y+1.0)/2.0) ((z+1.0)/2.0)
translate $ Vector3 x y z
cube (0.3::GLfloat)
) $ points (9 + counter)
flush
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主要模块
module Main where
import Control.Monad
import Data.Typeable as Typeable
import System.IO
import Data.IORef
import Graphics.Rendering.OpenGL
import Graphics.UI.GLUT
import Language.Haskell.Interpreter
main :: IO ()
main = do
(_, _) <- getArgsAndInitialize
createWindow "Hello World"
action <- newIORef $ do
clear [ ColorBuffer ]
flush
let imports = ["Prelude", "Data.IORef", "Graphics.Rendering.OpenGL", "Graphics.UI.GLUT"]
let modules = ["State"]
runFile (undefined :: IORef Integer -> IO ()) "Display.hs" imports $ \displayCode ->
runFile (undefined :: IORef Integer -> IO ()) "Idle.hs" imports $ \idleCode -> do
state <- newIORef 12
displayCallback $= display displayCode state
idleCallback $= Just (idle displayCode idleCode state)
mainLoop
display displayCode state = do
f <- execute displayCode
f state
idle displayCode idleCode state = do
update displayCode
update idleCode
f <- execute idleCode
f state
instance Eq GhcError where
GhcError s == GhcError t = s == t
instance Eq InterpreterError where
UnknownError s == UnknownError t = s == t
WontCompile s == WontCompile t = s == t
NotAllowed s == NotAllowed t = s == t
GhcException s == GhcException t = s == t
data V a = V {
update :: IO (),
execute :: IO a
}
runFile :: Typeable a => a -> String -> [String] -> (V a -> IO ()) -> IO ()
runFile theType file imports f = do
currentError <- newIORef Nothing
currentAction <- newIORef Nothing
let v = V {
update = do
fileContents <- readFile file
result <- runInterpreter $ do
setImports imports
interpret fileContents theType
oldError <- readIORef currentError
case result of
Right newAction -> do
when (oldError /= Nothing) $ do
writeIORef currentError Nothing
putStrLn (file ++ " Ok!")
writeIORef currentAction (Just newAction)
Left newError -> do
when ((Just newError) /= oldError) $ do
writeIORef currentError (Just newError)
print newError
, execute = do
action <- readIORef currentAction
case action of
Nothing -> do
err <- readIORef currentError
return (error (show err))
Just act -> return act
}
update v
f v
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我很确定这在 GHC 中是不可能的。当Haskell编译时,高级语言被脱糖到Core中,Core也是类型化的。在程序经过类型检查之前,GHC 不会启动向 Core 的转换。这也是有原因的:当程序类型检查时,它同时证明了自己。正如 jberryman 所指出的,唯一的解决方法是拥有一种State允许多态性的灵活类型,因此类型更改可能不会注册为类型更改。