Java全屏截图

Caz*_*zra 5 java screenshot fullscreen

我正在开发游戏项目,并且编写了一些基本代码,使游戏可以全屏运行。

我的问题是,当游戏处于全屏模式时,我无法按Prnt Scrn来截屏!如果我尝试截屏,它只是截屏全屏游戏窗口后面的内容。任何想法为什么这不起作用?

我在Windows 7上运行。这是一个SSCCE,说明了我的问题:

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;

public class FullscreenScreenShotSSCCE extends JFrame
{
    private JPanel screenP;

    private GraphicsDevice grDev;

    /**
    *   Constructor
    *   Preconditions: None.
    *   Postconditions: The window for the SSCCE is created.
    **/

    public FullscreenScreenShotSSCCE()
    {
        super("Fullscreen Prnt Scrn problem SSCCE");
        int screenX = 640;  
        int screenY = 480;
        this.setSize(screenX,screenY);

        // set up resolution change mode

        grDev = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice(); // obtains your graphics device

        // setup the game for full-screen if requested.

        System.out.println("Trying to start program in Fullscreen mode.");

        if(grDev.isFullScreenSupported()) // makes sure fullscreen is supported before doing anything.
        {
            System.out.println("FullScreen is supported");
            this.setUndecorated(true);
            DisplayMode resChangeMode = new DisplayMode(640,480,32,DisplayMode.REFRESH_RATE_UNKNOWN); // create new DisplayMode with different resolution.

            try
            {
                grDev.setFullScreenWindow(this); // set fullscreen mode on. Otherwise this won't work
                grDev.setDisplayMode(resChangeMode); // change DisplayMode to our new resolution.
                System.out.println("Change resolution: Success!");
            }
            catch(Exception e)
            {
                System.out.println("Change resolution: FAIL!");
            }
        }
        this.setExtendedState(MAXIMIZED_BOTH);

        // instantiate main panel

        screenP = new SSCCEPanel();
        this.add(screenP);

        // finishing touches on Game window

        this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        this.setVisible(true);

        System.out.println("Game Window successfully created!!!");
    }


    public static void main(String[] args)
    {
        FullscreenScreenShotSSCCE gui = new FullscreenScreenShotSSCCE();        
    }
}




/**
*   SSCCEPanel is the JPanel that manages the example's timer, painting, and logic. 
**/

class SSCCEPanel extends JPanel
{
    private Timer timer;
    public double prevFPS;
    boolean timerReady;

    // The SoundPlayer object is used by the example to play the sounds.

    public SSCCEPanel()
    {
        super(true);
    }

    /**
    *   repaints the SSCCE.
    *   This just shows the current FPS and the number of sounds currently playing.
    **/

    public void paintComponent(Graphics g)
    {
            super.paintComponent(g);

            Graphics2D g2D = (Graphics2D) g;
            g2D.setColor(new Color(0x000000));
            g2D.drawString("Java fullscreen!", 20,20);
            g2D.drawString("Try to take a screenshot!", 20,40);
            g.dispose();
    }
}
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Caz*_*zra 0

问题仍然没有解决。总之,该问题可能是我的机器的图形设备/驱动程序固有的,因为其他用户无法重现我遇到的问题。因此,这个问题在原生Java中已经不值得追求了。