Sta*_*ist 5 html javascript html5 canvas box2d
我想我的看似简单的问题有一个简单的答案,但我可能完全错了.无论如何,我是box2dWeb的新手,在我的Box2dWeb世界中,我创建了一个地板和一个简单的坠落物体.当我"调试绘制"到我的画布时,我看到盒子掉落了一切.我想要做的就是将我创建的下降对象的x位置输出到browser console.log中,它不能正常工作.console.log只显示我的对象的起始位置,但即使画布中的对象正在下降,该数字也不会更新.经过几个小时的搜索引擎搜索,以及Seth Ladds教程之类的地方,我出现了空洞.我希望有人可以提供帮助.我提供了一些示例代码来帮助自己解释一下.希望能帮助到你.感谢所有回复的人.
var world;
function init() {
var b2Vec2 = Box2D.Common.Math.b2Vec2
, b2BodyDef = Box2D.Dynamics.b2BodyDef
, b2Body = Box2D.Dynamics.b2Body
, b2FixtureDef = Box2D.Dynamics.b2FixtureDef
, b2Fixture = Box2D.Dynamics.b2Fixture
, b2World = Box2D.Dynamics.b2World
, b2MassData = Box2D.Collision.Shapes.b2MassData
, b2PolygonShape = Box2D.Collision.Shapes.b2PolygonShape
, b2CircleShape = Box2D.Collision.Shapes.b2CircleShape
, b2DebugDraw = Box2D.Dynamics.b2DebugDraw
;
world = new b2World(
new b2Vec2(0, 10) //gravity
, true //allow sleep
);
var fixDef = new b2FixtureDef;
fixDef.density = 1.0;
fixDef.friction = 0.5;
fixDef.restitution = 0.2;
var bodyDef = new b2BodyDef;
//create ground
bodyDef.type = b2Body.b2_staticBody;
bodyDef.position.x = 9;
bodyDef.position.y = 13;
fixDef.shape = new b2PolygonShape;
fixDef.shape.SetAsBox(10, 0.5);
world.CreateBody(bodyDef).CreateFixture(fixDef);
//FIXTURE - define fixture
crateFixture = new b2FixtureDef;
//set object attributes
crateFixture.density = 0.9;
crateFixture.friction = 0.5;
crateFixture.restitution = 0.5;
//BODY - define body
crateDef = new b2BodyDef;
//setup type
crateDef.type = b2Body.b2_dynamicBody;
crateDef.position.x = 5;
crateDef.position.y = 5;
crateDef.angle = 65;
//SHAPE - define shape
crateFixture.shape = new b2PolygonShape;
//define shape
crateFixture.shape.SetAsBox(2, 2);
//add to our world
world.CreateBody(crateDef).CreateFixture(crateFixture);
//setup debug draw
var debugDraw = new b2DebugDraw();
debugDraw.SetSprite(document.getElementById("canvas").getContext("2d"));
debugDraw.SetDrawScale(30.0);
debugDraw.SetFillAlpha(0.3);
debugDraw.SetLineThickness(1.0);
debugDraw.SetFlags(b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit);
world.SetDebugDraw(debugDraw);
window.setInterval(update, 1000 / 60);
};
function update() {
world.Step(
1 / 60 //frame-rate
, 10 //velocity iterations
, 10 //position iterations
);
world.DrawDebugData();
world.ClearForces();
console.log('the crate is located at ' + crateDef.position.x); //position of crate doesnt update
};
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好吧,所以不,谢谢你没有专门针对Box2DWeb的任何真正的文档,我终于搞清楚了.我很快也想感谢Jer In Chicago的回复,谢谢兄弟.无论如何答案:
一旦你将对象添加到你的世界,就像这样:
crateFixture = world.CreateBody(crateBodyDef).CreateFixture(crateFixtureDef);
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您可以获取对象的值(在我的情况下是crateBody),如下所示:
console.log('crate X: ' + crateFixture.GetBody().GetPosition().x);
console.log('crate Y: ' + crateFixture.GetBody().GetPosition().y);
console.log('crate Angle: ' + crateFixture.GetBody().GetAngle());
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希望这有助于他人!
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