Geo*_*nic 0 c++ windows if-statement
我想做一个小动画,一座桥上有一个交通灯女巫警告当桥打开(黄灯),红灯,而桥是动画(只是移动你和下来)和绿灯,当它下来.现在我只想让它一遍又一遍地重复相同的动画
在idle函数中我有这个代码:
if(bridgeAnimating==0);
{
printf("\nwtf,%d\n",bridgeAnimating);
fflush(stdout);
startBridge=1;
}
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animateBridge();
这就是我得到的输出:wtf,0 wtf,1 wtf,1 ......等
bridgeAnimating是一个全局变量,例如startBridge int startBridge = 0; int bridgeAnimating = 0;
这是功能:
void animateBridge()
{
float static speed=0.25;
int static upwards=1;
double static warnTime=teid;
warnTime-=dt;
if(startBridge==1)
{
upwards=1;
bridgeAnimating=1;
warnTime=teid;
startBridge=0;
//printf("Here:Animating=%d",bridgeAnimating); //if un-commented this gets printed!!!
}
if(bridgeAngle<30 && upwards==1 && warnTime<=0)
{
bridgeAngle+=speed;
red=2;
green=0.9;
orangeRed=0.9;
orangeGreen=0.6;
bridgeAnimating=1;
printf("Upwnwards");
}else if(bridgeAngle>0 && upwards==0 && warnTime<=0)
{
bridgeAngle-=speed;
red=2;
green=0.9;
orangeRed=0.9;
orangeGreen=0.6;
bridgeAnimating=1;
printf("Downwards");
}else if(warnTime>0)
{
orangeRed=2;
orangeGreen=1.19;
red=0.9;
green=0.9;
bridgeAnimating=1;
//printf("Here"); //This gets printed if "un-commented"
}else
{
red=0.9;
green=2;
orangeRed=0.9;
orangeGreen=0.6;
bridgeAnimating=0;
printf("anim 0");//this doesn't print out
}
if(bridgeAngle>=30)
{
upwards=0;
}
}
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我检查了文档中有关这两个变量的其他参考文献,但没有任何参考文献.算法一定有问题,但我无法弄明白.我有很多全局变量,这是我添加的最后一个是堆栈可能已满?这有什么不对?
你的问题是这个
if(bridgeAnimating==0);
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末尾的分号表示一个空语句,这是由if语句控制的所有语句.摆脱; 它会像你期望的那样工作.