And*_*ija 12 .net wpf user-interface xaml
我需要在它最小化之前处理WPF应用程序,而不是在它已经存在的时候.我在Window对象StateChanged上找到了,但是当Window对象已经处于Minimize状态时它会触发,那就太晚了.
因此,我需要处理类似"StateChanging"事件的事情,而Window对象仍处于先前状态.
是否有可能创建此类活动?
And*_*ija 13
在使用Spy ++最小化之前,找到在窗口上调用的Windows消息.第一个被调用的是WM_WINDOWPOSCHANGING.我不知道窗口在-32000上移动窗口,在最小化寡妇时是-32000位置点,那些是WM_WINDOWPOSCHANGING中的参数.虽然,我测试的只是在Vista上.http://blogs.msdn.com/oldnewthing/archive/2004/10/28/249044.aspx
这里使用的代码被张贴尼尔这里
这是示例代码
xaml:
<Window x:Class="WindowStateTest2.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Window1" Height="300" Width="300">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"></RowDefinition>
<RowDefinition Height="*"></RowDefinition>
</Grid.RowDefinitions>
<Button Click="btnClear_Click" Grid.Row="0" x:Name="btnClear">Clear</Button>
<TextBox Name="txt" VerticalScrollBarVisibility="Visible" Grid.Row="2"></TextBox>
</Grid>
</Window>
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C#
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Interop;
using System.Runtime.InteropServices;
namespace WindowStateTest2
{
/// <summary>
/// Interaction logic for Window1.xaml
/// </summary>
public partial class Window1 : Window
{
public Window1()
{
InitializeComponent();
this.StateChanged += new EventHandler(Window1_StateChanged);
this.SourceInitialized += new EventHandler(Window1_SourceInitialized);
}
#region Event handlers
void btnClear_Click(object sender, RoutedEventArgs e)
{
this.txt.Text = string.Empty;
}
void Window1_SourceInitialized(object sender, EventArgs e)
{
AttachWndProc();
}
void Window1_StateChanged(object sender, EventArgs e)
{
if (this.WindowState == WindowState.Minimized)
Console.WriteLine("SC: " + this.WindowState);
}
#endregion
#region Const
private int SYSCOMMAND = 0x0112;
private int SC_MINIMIZE = 0xf020;
private int WINDOWPOSCHANGING = 0x0046;
#endregion
private void AttachWndProc()
{
HwndSource source = HwndSource.FromHwnd(new WindowInteropHelper(this).Handle);
source.AddHook(new HwndSourceHook(WndProc));
}
[StructLayout(LayoutKind.Sequential)]
internal struct WINDOWPOSPARAMS
{
public IntPtr hwnd;
public IntPtr hwndInsertAfter;
public int x;
public int y;
public int cx;
public int cy;
public int flags;
}
private IntPtr WndProc(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled)
{
if (msg == WINDOWPOSCHANGING)
{
WINDOWPOSPARAMS param = (WINDOWPOSPARAMS)Marshal.PtrToStructure(lParam, typeof(WINDOWPOSPARAMS));
if (param.x == -32000 && param.y == -32000)
{
Output("");
// EVENT WOULD BE RAISED HERE
Output("State before minimize:");
Output(string.Format("CurrentState: {0}", this.WindowState));
Output(string.Format("Location {0} {1}: ", this.Top, this.Left));
Output("");
}
}
// process minimize button
if (msg == SYSCOMMAND && SC_MINIMIZE == wParam.ToInt32())
{
Output("Minimize clicked");
}
handled = false;
return IntPtr.Zero;
}
public void Output(object output)
{
this.txt.Text += output.ToString();
this.txt.Text += Environment.NewLine;
}
}
}
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