使用无状态的基本状态机设置

Vac*_*ano 19 .net c# state state-machine stateless-state-machine

我有一些相当简单的状态需求(目前).我想我想使用Stateless api 对这些进行建模.(但我对国家机器并不是很了解,所以我错了.)

但是我被卷入了术语(特别是状态触发器)

这是一个例子:我有一个订单类.它设置有几个状态.它们是:新的,填充的,装运的,已完成的,已取消的.

我想要的一些简单的状态规则是允许这些状态转换:

  • 新的(默认)
  • 新 - >填充
  • 新 - >已取消
  • 填充 - >运输
  • 填充 - >已取消
  • 填充 - >运输
  • 送货 - >完成

那么我在这里被绊倒的是我的"触发器"是什么?

如果需要更具体的示例,请说我想要一个这样的方法:

public bool UpdateOrderStatus(int OrderId, OrderStatusEnum NewOrderStatus)
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如果状态更新成功,则返回true.如何设置和使用Stateless来实现这一目标?

Ser*_*nov 28

机器一次只能处于一种状态; 它在任何给定时间所处的状态称为当前状态.当由触发事件或条件启动时,它可以从一种状态改变为另一种状态,这称为转换. 来自Wiki上的有限状态机

我相信,触发器就是这个触发事件.

更新:

当然,触发器名称有时可能等于某些州名称.

New (initial state)
New -> Filled (trigger "Filled")
New -> Cancelled (trigger "Cancelled")
Filled -> Shipping (trigger "ToBeShipped")
Filled -> Cancelled (trigger "Cancelled")
Shipping -> Complete (trigger "Completed").
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更新:

无国籍是非常好的框架!我试图实现这个功能.

状态:

public enum State
{
    New,
    Filled,
    Shipping,
    Cancelled,
    Completed
}
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触发器:

public enum Trigger
{
    Filled,
    Cancelled,
    ToBeShipped,
    Completed
}
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订单类:

public class Order
{
    private readonly StateMachine<State, Trigger> _stateMachine;

    public Order()
    {
        _stateMachine = CreateStateMachine();
    }

    public bool TryUpdateOrderStatus(Trigger trigger)
    {
        if (!_stateMachine.CanFire(trigger))
            return false;

        _stateMachine.Fire(trigger);
        return true;
    }

    public State Status
    {
        get
        {
            return _stateMachine.State;
        }
    }

    private StateMachine<State, Trigger> CreateStateMachine()
    {
        StateMachine<State, Trigger> stateMachine = new StateMachine<State, Trigger>(State.New);
        stateMachine.Configure(State.New)
            .Permit(Trigger.Filled, State.Filled)
            .Permit(Trigger.Cancelled, State.Cancelled);

        stateMachine.Configure(State.Filled)
            .Permit(Trigger.ToBeShipped, State.Shipping)
            .Permit(Trigger.Cancelled, State.Cancelled);

        stateMachine.Configure(State.Shipping)
            .Permit(Trigger.Completed, State.Completed);

        stateMachine.OnUnhandledTrigger((state, trigger) =>
            {
                Console.WriteLine("Unhandled: '{0}' state, '{1}' trigger!");
            });
        return stateMachine;
    }
}
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订单类测试仪:

Order order = new Order();
bool result = order.TryUpdateOrderStatus(Trigger.Completed);
Console.WriteLine("Attemp to complete order: {0}", result);
Console.WriteLine("Order status: {0}", order.Status);

result = order.TryUpdateOrderStatus(Trigger.ToBeShipped);
Console.WriteLine("Attemp to ship order: {0}", result);
Console.WriteLine("Order status: {0}", order.Status);

result = order.TryUpdateOrderStatus(Trigger.Cancelled);
Console.WriteLine("Attemp to cancel order: {0}", result);
Console.WriteLine("Order status: {0}", order.Status);
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