squ*_*rog 3 iphone objective-c uipangesturerecognizer
我有一个自定义滑块类型的对象,我希望它更有用.目前我使用UIPanGestureRecognizer并translationInView使其工作.它工作得很好,但我想在那里使用某种速度让它感觉更有用.我已经尝试了一些东西,但不能弄清楚如何正确实现速度changedLevel方程.
- (void)panDetected:(UIPanGestureRecognizer *)gesture {
CGPoint swipeLocation = [gesture locationInView:self.tableView];
NSIndexPath *indexPath = [self.tableView indexPathForRowAtPoint:swipeLocation];
LevelCounterTableCell *swipedCell = (LevelCounterTableCell *)[self.tableView cellForRowAtIndexPath:indexPath];
if([gesture state] == UIGestureRecognizerStateBegan) {
NSString *originalLevelString = swipedCell.levelNumber.text;
originalLevel = [originalLevelString intValue]; // int originalLevel
}
if ([gesture state] == UIGestureRecognizerStateChanged) {
CGFloat xTranslation = [gesture translationInView:[[gesture view] superview]].x;
CGFloat xVelocity = [gesture velocityInView: [[gesture view] superview]].x;
// Pan threshold is currently set to 8.0.
// 8.0 is a decent level for slow panning
// for fast panning 2.0 is more reasonable
changedLevel = ceilf((xTranslation / panThreshold) + originalLevel); // int changedLevel
// Raw velocity seems to go from around 3 (slow)
// to over 200 (fast)
NSLog(@"raw velocity = %f", xVelocity);
if (changedLevel >= 15 && changedLevel <= 100) {
swipedCell.levelNumber.text = [NSString stringWithFormat:@"%i", changedLevel];
swipedCell.meter.frame = [self updateMeter: changedLevel];
}
}
if ([gesture state] == UIGestureRecognizerStateEnded || [gesture state] == UIGestureRecognizerStateCancelled) {
if (changedLevel >= 15 && changedLevel <= 100) {
//... Save the values...
}
}
}
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任何帮助将不胜感激.谢谢.
根据我的经验,在velocityInView:用户抬起手指并且识别器完成之前,平移手势识别器并不重要.此时,您可以使用力度来计算动画持续时间以移动视图.
只要坚持translationInView:,直到state为UIGestureRecognizerStateEnded,然后使用velocityInView:动画屏幕上的看法的变化.
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