我正在制作JFrame纸牌游戏.我想JFrame在restartBtn点击时重新启动.谁能帮我?
该PlayGame课程将推出frame1
public class PlayGame {
public static void main(String[] args) {
GameFrame frame1 = new GameFrame();
// Set Icon
Image icon = Toolkit.getDefaultToolkit().getImage("image/poker_icon.gif");
frame1.setIconImage(icon);
frame1.setVisible(true);
frame1.setSize(600, 700);
frame1.setTitle("Card Game");
// Set to exit on close
frame1.setDefaultCloseOperation(GameFrame.EXIT_ON_CLOSE);
}
}
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这是GameFrame类用于JFrame构造函数.
public class GameFrame extends JFrame implements ActionListener {
public JLabel restartLbl;
public JButton restartBtn
public GameFrame() {
restartLbl = new JLabel(restart);
restartBtn = new JButton();
restartBtn..addActionListener(this);
}
public void actionPerformed(ActionEvent e) {
if (e.getSource() == restartBtn) {
}
}
}
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你必须编写帧的重启代码.考虑一开始的游戏状态以及所有组件的状态.一般来说,你在setup某个地方和start某个阶段都有一个观点.如果你可以设置它们就可以很容易地使用setup和startas restart.
public void actionPerformed(ActionEvent e) {
if (e.getSource() == restartBtn) {
restart();
}
}
public void restart(){
stop(); // if necessary
setup(); // set everything to initial state
start(); // start game
}
public void stop(){
// stop any timers, threads, operations etc.
}
public void setup(){
// set to initial state.
// something like recreate the deck,
// clear hands and table, shuffle, and deal.
}
public void start(){
// code to initiate the game.
}
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因此,最好的方法是将您的游戏视为几个阶段,而其他行动restart应该是其他阶段的组合.在不了解您的实际游戏代码(或计划)的情况下,很难具体回答这个问题.但我希望有所帮助.:)
编辑
这是一种更好的生成/洗牌的方法.
public class GenRandom {
int [] cards = new int [GameFrame.NUMBER_OF_CARDS];
public void generateCards() {
for (int i = 0; i < cards.length; i++) { // for each index of the array...
int card; // declare card
do {
card = (int) (Math.random() * 51) + 1; // random between 1 and 52
} while (contains(card)); // regenerate random card if array already contains.
cards[i] = card; // card is unique, so assign value to array index
}
}
private boolean contains(int t){
for(int i = 0; i < GameFrame.NUMBER_OF_CARDS; i++){ // for each index...
if(cards[i] == t){
return true; // if the generated card is already in the array..
}
}
return false; // otherwise reached end, so return false.
}
public int [] getAllCards() {
return cards;
}
}
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