Mau*_*ice 3 xcode image rotation cabasicanimation
我想按下按钮时将图像旋转190度.这有效,但当我再次按下按钮时,动画需要从最后结束的地方开始,而不是从0开始.所以每次按下按钮,动画需要转动190度.
因为我的fromValue设置为0,所以每次都从0开始.
有人知道我如何使我的图像结束的fromValue开始.我的代码在这里.
- (IBAction)buttonPressed
{
CABasicAnimation *imageRotation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
imageRotation.fromValue = [NSNumber numberWithFloat:0];
imageRotation.toValue = [NSNumber numberWithFloat:((190*M_PI)/ -180)];
imageRotation.duration = 1.5;
imageRotation.repeatCount = 1;
imageRotation.removedOnCompletion = NO;
imageRotation.autoreverses=NO;
imageRotation.fillMode = kCAFillModeForwards;
[image.layer addAnimation:imageRotation forKey:@"imageRotation"];
}
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谢谢你的回答,但这是我如何做到的.希望人们可以使用这个:D
我的.h文件看起来像这样:
#import <UIKit/UIKit.h>
#import <QuartzCore/QuartzCore.h>
@interface testViewController : UIViewController {
IBOutlet UIImageView *image;
NSObject *lastValue;
}
- (IBAction)buttonPressed;
@property(nonatomic, retain) IBOutlet NSObject *lastValue;
@end
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我的.m文件如下所示:
@synthesize lastValue;
- (void)viewAnimation0
{
CABasicAnimation *imageRotation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
imageRotation.fromValue = lastValue;
imageRotation.toValue = [NSNumber numberWithFloat:((30*M_PI)/ -180)];
lastValue = imageRotation.toValue;
imageRotation.duration = 1.5;
imageRotation.repeatCount = 1;
imageRotation.removedOnCompletion = NO;
imageRotation.autoreverses=NO;
imageRotation.fillMode = kCAFillModeForwards;
[image.layer addAnimation:imageRotation forKey:@"imageRotation"];
}
- (void)viewAnimation1
{
CABasicAnimation *imageRotation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
imageRotation.fromValue = lastValue;
imageRotation.toValue = [NSNumber numberWithFloat:((60*M_PI)/ -180)];
lastValue = imageRotation.toValue;
imageRotation.duration = 1.5;
imageRotation.repeatCount = 1;
imageRotation.removedOnCompletion = NO;
imageRotation.autoreverses=NO;
imageRotation.fillMode = kCAFillModeForwards;
[image.layer addAnimation:imageRotation forKey:@"imageRotation"];
}
- (void)viewAnimation2
{
CABasicAnimation *imageRotation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
imageRotation.fromValue = lastValue;
imageRotation.toValue = [NSNumber numberWithFloat:((90*M_PI)/ -180)];
lastValue = imageRotation.toValue;
imageRotation.duration = 1.5;
imageRotation.repeatCount = 1;
imageRotation.removedOnCompletion = NO;
imageRotation.autoreverses=NO;
imageRotation.fillMode = kCAFillModeForwards;
[image.layer addAnimation:imageRotation forKey:@"imageRotation"];
}
- (IBAction)buttonPressed
{
static int counter = 0;
switch (++counter) {
case 1:
[self viewAnimation1];
break;
case 2:
[self viewAnimation2];
break;
default:
[self viewAnimation0];
counter = 0;
break;
}
// animateButton.enabled = NO;
}
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