Chi*_*fan 7 logging android state initializing inflate
我是Android的新程序员,所以请原谅我的知识和英语,因为它不是我的第一语言.所以我有一个带有标签的日志:"szipinf"和文字:"初始化膨胀状态",我不知道它意味着什么......我也看到只有当我在手机上测试游戏时,在模拟器上它没有出现.如果有人能告诉我这是什么意思,我真的很感激.
我们通过源码搜索一下这条消息,看看是谁打印了这条日志。StreamingZipInflater.cpp:
/*
* Streaming access to compressed data held in an mmapped region of memory
*/
StreamingZipInflater::StreamingZipInflater(FileMap* dataMap, size_t uncompSize) {
...
initInflateState();
}
void StreamingZipInflater::initInflateState() {
LOGV("Initializing inflate state");
...
}
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我们想问的下一个问题是它在哪里以及如何使用?其中是用于处理压缩文件_CompressedAsset的子类:Asset
/*
* Instances of this class provide read-only operations on a byte stream.
*
* Access may be optimized for streaming, random, or whole buffer modes. All
* operations are supported regardless of how the file was opened, but some
* things will be less efficient.
*
* "Asset" is the base class for all types of assets. The classes below
* provide most of the implementation. The AssetManager uses one of the
* static "create" functions defined here to create a new instance.
*/
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更确切地说:
static Asset* createFromCompressedFile(const char* fileName, AccessMode mode);
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您可以在 renderscript 和其他地方找到此类的用法BitmapFactory。
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