eXX*_*XX2 1 c++ winapi multithreading
#include <windows.h>
#include <process.h>
HWND MainHwnd;
HHOOK MouseHook;
LRESULT CALLBACK WndProc(HWND hwnd,UINT iMsg,WPARAM wParam,LPARAM lParam);
int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,PSTR szCmdLine,int iCmdShow)
{
static wchar_t szAppName[]=L"hooks";
HWND hwnd;
MSG msg;
WNDCLASSEX wndclass;
wndclass.cbSize=sizeof(wndclass);
wndclass.style=CS_HREDRAW|CS_VREDRAW;
wndclass.lpfnWndProc=WndProc;
wndclass.cbClsExtra=0;
wndclass.cbWndExtra=0;
wndclass.hInstance=hInstance;
wndclass.hIcon=LoadIcon(NULL,IDI_APPLICATION);
wndclass.hCursor=LoadCursor(NULL,IDC_ARROW);
wndclass.hbrBackground=(HBRUSH)GetStockObject(WHITE_BRUSH);
wndclass.lpszMenuName=NULL;
wndclass.lpszClassName=szAppName;
wndclass.hIconSm=LoadIcon(NULL,IDI_APPLICATION);
RegisterClassEx(&wndclass);
MainHwnd=hwnd=CreateWindow(szAppName,L"hooks",WS_OVERLAPPEDWINDOW,CW_USEDEFAULT,
CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,NULL,NULL,hInstance,NULL);
ShowWindow(hwnd,SW_MAXIMIZE);
UpdateWindow(hwnd);
while(GetMessage(&msg,NULL,0,0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK LowLevelMouseProc(int nCode,WPARAM wParam,LPARAM lParam)
{
if (nCode==HC_ACTION)
((LPMSLLHOOKSTRUCT)lParam)->flags=0;
return CallNextHookEx(NULL,nCode,wParam,lParam);
}
void thread(void *param)
{
for (int i=0;i<3;i++)
{
UnhookWindowsHookEx(MouseHook);
MouseHook=SetWindowsHookEx(WH_MOUSE_LL,reinterpret_cast<HOOKPROC>(LowLevelMouseProc),(HINSTANCE)GetWindowLong(MainHwnd,GWL_HINSTANCE),NULL);
for (int j=0;j<100;j++)
{
mouse_event(MOUSEEVENTF_ABSOLUTE|MOUSEEVENTF_MOVE, (j)*(65535.0/500),(j)*(65535.0/500),0,0);
Sleep(10);
}
Sleep(2000);
}
}
LRESULT CALLBACK WndProc(HWND hwnd,UINT iMsg,WPARAM wParam,LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
switch(iMsg)
{
case WM_CREATE:
{
MouseHook=SetWindowsHookEx(WH_MOUSE_LL,reinterpret_cast<HOOKPROC>(LowLevelMouseProc),(HINSTANCE)GetWindowLong(hwnd,GWL_HINSTANCE),NULL);
_beginthread(thread,0,0);
return 0;
}
case WM_PAINT:
{
hdc=BeginPaint(hwnd,&ps);
EndPaint(hwnd,&ps);
return 0;
}
case WM_DESTROY:
UnhookWindowsHookEx(MouseHook);
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd,iMsg,wParam,lParam);
}
Run Code Online (Sandbox Code Playgroud)
我用它创建线程_beginthread.该线程模拟鼠标的移动和调用Sleep(2000).在模拟线程中的移动后我无法移动鼠标.但是,如果我评论这一行void thread(void *param)
UnhookWindowsHookEx(MouseHook);
MouseHook=SetWindowsHookEx(WH_MOUSE_LL,reinterpret_cast<HOOKPROC>(LowLevelMouseProc),(HINSTANCE)GetWindowLong(MainHwnd,GWL_HINSTANCE),NULL);`
Run Code Online (Sandbox Code Playgroud)
程序将正常工作,无需鼠标"阻止".每个人都可以解释它的原因.
调用SetWindowsHookEx()来设置低级别鼠标挂钩的线程必须引发消息循环.必需,以便Windows可以调用您注册的回调,以便它可以通知您鼠标消息.这是你的问题,你开始的线程设置一个钩子,但不会引发一个消息循环.
Windows可以防止像这样的行为不当的程序,当它必须等待太长时间来进行回调时它会自动销毁它.但是你的线程会休眠2秒,不足以触发超时.然后调用UnhookWindowsHookEx()来取消阻止Windows.但是马上又挂了.
在该线程中调用SetWindowsHookEx()没有意义.只需删除它,你在主线程中设置的钩子将正常运行.很难看出一般btw的那个线程的重点.
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