Chi*_*lap 2 apache-flex camera actionscript-3 ios flex-mobile
有没有人对使用iOS的Flex 4.6中的Camera API有任何经验?我遇到了很多设置问题,缺乏文档.我正在尝试设置图片上传组件,用户可以在其中捕获新照片或从库中选择现有照片.
对于捕获,当图像保存为JPEG时,似乎有一个巨大的挂起(例如10秒,应用程序只是无响应),而我正在使用Alchemy swc.
private var cam:CameraUI;
protected function takePhotoHandler(event:MouseEvent):void
{
if(CameraUI.isSupported) {
cam = new CameraUI();
cam.addEventListener(MediaEvent.COMPLETE, mediaEventComplete);
cam.launch(MediaType.IMAGE);
}
}
protected function mediaEventComplete(e:MediaEvent):void
{
cam.removeEventListener(MediaEvent.COMPLETE, mediaEventComplete);
status.text = "Media captured..." ;
var imagePromise:MediaPromise = e.data;
var loader:Loader = new Loader();
if(imagePromise.isAsync) {
status.text = "Asynchronous media promise." ;
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, asyncImageLoadHandler);
loader.addEventListener(IOErrorEvent.IO_ERROR, asyncImageErrorHandler);
loader.loadFilePromise(imagePromise);
} else {
status.text = "Synchronous media promise.";
loader.loadFilePromise(imagePromise);
img.source = loader.content;
saveImage(loader.contentLoaderInfo);
}
}
protected function asyncImageLoadHandler(e:Event):void
{
status.text = "Media loaded in memory.";
img.source = e.currentTarget.loader.content;
saveImage(e.currentTarget.loader.contentLoaderInfo);
}
protected function saveImage(loaderInfo:LoaderInfo):void
{
if(CameraRoll.supportsAddBitmapData){
var bitmapData:BitmapData = new BitmapData(loaderInfo.width, loaderInfo.height);
bitmapData.draw(loaderInfo.loader);
d_trace("bitmapDraw");
//var c:CameraRoll = new CameraRoll();
//c.addBitmapData(bitmapData);
d_trace("writing to disk");
var f:File = File.applicationStorageDirectory.resolvePath("temp");
var stream:FileStream = new FileStream()
stream.open(f, FileMode.WRITE);
d_trace("encoding start");
var baSource: ByteArray = bitmapData.clone().getPixels( new Rectangle( 0, 0, loaderInfo.width, loaderInfo.height) );
var bytes: ByteArray = as3_jpeg_wrapper.write_jpeg_file(baSource, loaderInfo.width, loaderInfo.height, 3, 2, 80);
d_trace("encoding end");
stream.writeBytes(bytes,0,bytes.bytesAvailable);
stream.close();
d_trace(f.url);
img.source = f.url;
d_trace("UPLOADING START");
f.addEventListener(Event.COMPLETE,uploadCompleteHandler);
f.addEventListener(Event.OPEN,openUploadHandler);
f.upload(urlRequest);
}
}
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要从库中进行选择,我无法获得实际开始上传的文件引用.进行选择时,mediaPromise.file值为null.mediaPromise.isAsync为true,我可以附加一个加载器监听器,但只返回contentLoaderInfo,它没有引用实际的File或FileRefernce,所以我不能在没有创建临时图像的情况下调用上传方法,这看起来很昂贵疯.
protected function chooseImage(): void {
if(CameraRoll.supportsBrowseForImage) {
var roll: CameraRoll = newCameraRoll();
roll.addEventListener( MediaEvent.SELECT, roll_selectHandler );
var options:CameraRollBrowseOptions = new CameraRollBrowseOptions();
roll.browseForImage(options);
}}
private function roll_selectHandler( event: MediaEvent ): void
{
var imagePromise:MediaPromise = event.data;
if(imagePromise.isAsync) {
// Here's where I get. Not sure how to get the reference to the file I just selected.
}}
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任何帮助,将不胜感激.
谢谢!
我想我找到了适用于我的案例的解决方案,所以我想分享它,以防它可以帮助别人.shaunhusain的帖子肯定让我朝着正确的方向前进.我能够避免使用Alchemy swc,这可以在应用程序中节省大量的时间.关键是我发现这个AS3库以一种模仿标准文件上传POST操作的方式格式化URLRequest.这是基本的大纲:
我有一个名为"status"的小组件,其中包含一个带有用户图标和状态文本的叠加层.当用户想要添加照片时,他们会获得一个ViewMenu,其中包含从库中获取照片或拍摄新照片的选项.代码的内容如下.
//IMAGE HANDLING
//Helpful Links:
//http://www.quietless.com/kitchen/dynamically-create-an-image-in-flash-and-save-it-to-the-desktop-or-server/
//http://stackoverflow.com/questions/597947/how-can-i-send-a-bytearray-from-flash-and-some-form-data-to-php
// GET WRAPPER CLASS Here: http://code.google.com/p/asfeedback/source/browse/trunk/com/marston/utils/URLRequestWrapper.as
//This part is basically all based on http://www.adobe.com/devnet/air/articles/uploading-images-media-promise.html
protected var cameraRoll:CameraRoll = new CameraRoll();
//User choose to pick a photo from their library
protected function chooseImage():void {
if( CameraRoll.supportsBrowseForImage )
{
cameraRoll.addEventListener( MediaEvent.SELECT, imageSelected );
cameraRoll.addEventListener( Event.CANCEL, browseCanceled );
cameraRoll.addEventListener( ErrorEvent.ERROR, mediaError );
cameraRoll.browseForImage();
} else {
trace( "Image browsing is not supported on this device.");
}
}
//User choose to take a new photo!
protected var cameraUI:CameraUI = new CameraUI();
protected function captureImage():void
{
if( CameraUI.isSupported )
{
trace( "Initializing..." );
cameraUI.addEventListener( MediaEvent.COMPLETE, imageSelected );
cameraUI.addEventListener( Event.CANCEL, browseCanceled );
cameraUI.addEventListener( ErrorEvent.ERROR, mediaError );
cameraUI.launch( MediaType.IMAGE );
} else {
trace( "CameraUI is not supported.");
}
}
private function browseCanceled (e:Event):void
{
trace ("Camera Operation Cancelled");
}
private function mediaError (e:ErrorEvent):void
{
trace ("mediaError");
}
private var dataSource:IDataInput;
private function imageSelected( event:MediaEvent ):void
{
trace( "Media selected..." );
var imagePromise:MediaPromise = event.data;
dataSource = imagePromise.open();
if( imagePromise.isAsync )
{
trace( "Asynchronous media promise." );
var eventSource:IEventDispatcher = dataSource as IEventDispatcher;
eventSource.addEventListener( Event.COMPLETE, onMediaLoaded );
} else {
trace( "Synchronous media promise." );
readMediaData();
}
}
private function onMediaLoaded( event:Event ):void
{
trace("Media load complete");
readMediaData();
}
private function readMediaData():void
{
var imageBytes:ByteArray = new ByteArray();
dataSource.readBytes( imageBytes );
upload(imageBytes);
}
//OK Here's where it gets sent. Once the IDataInput has read the bytes of the image, we can send it via our custom URLRequestWrapper
//which will format the request so the server interprets it was a normal file upload. Your params will get encoded as well
//I used Uploadify this time but I've used this Wrapper class in other projects with success
protected function upload( ba:ByteArray, fileName:String = null ):void
{
if( fileName == null ) //Make a name with correct file type
{
var now:Date = new Date();
fileName = "IMG" + now.fullYear + now.month +now.day +
now.hours + now.minutes + now.seconds + ".jpg";
}
var loader:URLLoader = new URLLoader();
loader.dataFormat= URLLoaderDataFormat.BINARY;
var params:Object = {};
params.name = fileName;
params.user_id = model.user.user_id;
var wrapper:URLRequestWrapper = new URLRequestWrapper(ba, fileName, null, params);
wrapper.url = "http://www.your-domain.com/uploadify.php";
loader.addEventListener( Event.COMPLETE, onUploadComplete );
loader.addEventListener(IOErrorEvent.IO_ERROR, onUploadError );
loader.load(wrapper.request);
}
private function onUploadComplete(e:Event):void
{
trace("UPLOAD COMPLETE");
var bytes:ByteArray = e.currentTarget.data as ByteArray;
//Most likely you'd want a server response. It will be returned as a ByteArray, so you can get back to the string:
trace("RESPONSE", bytes.toString());
}
private function onUploadError(e:IOErrorEvent):void
{
trace("IOERROR", e.text);
}
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