gue*_*rda 12 python blender blender-2.61
我正在寻找一个简单的脚本来使用Python在Blender 2.61中移动相机.我认为这将是一项简单的任务,但Camera对象没有loc或类似的属性.
我只在线发现了Blender 2.49的脚本,但由于Blender 2.5的API变化很大,它们不再起作用了.
我会很感激任何提示.
roh*_*oho 14
furtelwart的答案非常有用.我做了一些挖掘,所以你也可以设置一些关于相机和渲染的其他非常有用的属性.
import bpy
tx = 0.0
ty = 0.0
tz = 80.0
rx = 0.0
ry = 0.0
rz = 0.0
fov = 50.0
pi = 3.14159265
scene = bpy.data.scenes["Scene"]
# Set render resolution
scene.render.resolution_x = 480
scene.render.resolution_y = 359
# Set camera fov in degrees
scene.camera.data.angle = fov*(pi/180.0)
# Set camera rotation in euler angles
scene.camera.rotation_mode = 'XYZ'
scene.camera.rotation_euler[0] = rx*(pi/180.0)
scene.camera.rotation_euler[1] = ry*(pi/180.0)
scene.camera.rotation_euler[2] = rz*(pi/180.0)
# Set camera translation
scene.camera.location.x = tx
scene.camera.location.y = ty
scene.camera.location.z = tz
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我正在使用此脚本进行批量渲染.您可以在此处查看:http: //code.google.com/p/encuadro/source/browse/renders/marker/model/marker_a4.py
稍后将对其进行改进以获取命令行参数.我是python和blender的新手所以这可能是一种业余爱好者,但它确实有效.
reddit上的友好用户向我指出了一个正确的解决方案:诀窍是将相机检索为Object,而不是作为Camera.通过这种方式,您可以通过标准方式设置位置并设置关键帧.
如果要设置Camera特定对象,则必须通过它进行检索bpy.data.cameras.
import bpy
if(len(bpy.data.cameras) == 1):
obj = bpy.data.objects['Camera'] # bpy.types.Camera
obj.location.x = 0.0
obj.location.y = -10.0
obj.location.z = 10.0
obj.keyframe_insert(data_path="location", frame=10.0)
obj.location.x = 10.0
obj.location.y = 0.0
obj.location.z = 5.0
obj.keyframe_insert(data_path="location", frame=20.0)
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