Zwa*_*ann 4 collections scala append listbuffer
我有问题将对象附加到scala.collection.mutable.ListBuffer.我熟悉相应的API,并且知道通常使用+ =或++ =方法添加对象或对象序列.
我正在实施一个网络支持的纸牌游戏,并且有一个简单的问题,即将一些选择的卡添加到手牌列表中.在下面的代码中,我将获得对手册列表(ListBuffer)的引用,打印ListBuffer的大小,将选定的卡添加到其中并再次打印大小.
// get the references and ensure that it are rally ListBuffers / Lists
val handCards: mutable.ListBuffer[ClientCard] = playerPanel.player.handCards
val chosenCards: List[ClientCard] = _chosenCards
// print the number of elements per list
println("number of hand cards: " + handCards.size)
println("number of chosen cards: " + chosenCards.size)
// append the chosen cards to the hand cards
println("append operation: " + handCards + " ++= " + chosenCards)
handCards ++= chosenCards
// print the number of hand cards again
println("number of hand cards: " + handCards.size)
Run Code Online (Sandbox Code Playgroud)
结果可以预期,手牌的大小会增加所选卡的大小.但是输出是(格式化的):
number of hand cards: 5
number of chosen cards: 2
append operation: ListBuffer(
rftg.card.Card$$anon$1@1304043,
rftg.card.Card$$anon$1@cb07ef,
rftg.card.Card$$anon$1@176086d,
rftg.card.Card$$anon$1@234265,
rftg.card.Card$$anon$1@dc1f04
) ++= List(
rftg.card.Card$$anon$1@1784427,
rftg.card.Card$$anon$1@c272bc
)
number of hand cards: 5
Run Code Online (Sandbox Code Playgroud)
所以元素没有附加.
ClientCard始终是"真实卡"的代表,仅包含绘制卡所需的信息.
trait ClientCard extends AnyRef with ClientObject with CardLike
trait ClientObject extends Serializable {
def uid: Int
}
trait CardLike {
val imagePath: String
}
Run Code Online (Sandbox Code Playgroud)
ClientCard在Card类中创建:
def clientCard = new ClientCard() {
val uid = Card.this.hashCode()
val imagePath = CardTemplate.cardFolder + Card.this.imageFilename
}
Run Code Online (Sandbox Code Playgroud)
还有ClientPlayer("真实玩家"的代表),其中创建了ListBuffer:
// definition of ClientPlayer trait
trait ClientPlayer extends ClientObject {
val victoryPoints: Int
val handCards: mutable.ListBuffer[ClientCard]
val playedCards: mutable.ListBuffer[ClientCard]
}
// piece of code to create a client player
def clientPlayer = new ClientPlayer() {
val uid = Player.this.hashCode()
val victoryPoints = Player.this.victoryPoints
val handCards = new mutable.ListBuffer[ClientCard]
handCards ++= (Player.this.handCards.map(_.clientCard))
val playedCards = new mutable.ListBuffer[ClientCard]
playedCards ++= Player.this.playedCards.map(_.clientCard)
}
Run Code Online (Sandbox Code Playgroud)
有谁知道这里出了什么问题?或者更通用:有什么情况可以阻止成功将对象附加到ListBuffer?
编辑:有些东西我忘了提及什么似乎导致这种奇怪的行为.创建handCards ListBuffer后,它将通过网络发送,因此将被再次序列化和反序列化.
在Rex Kerr的评论之后,我尝试为ClientPlayer创建一个深层复制方法,并在收到后立即复制每个ClientPlayer.这解决了这个问题.有没有人对这种行为有解释?
反序列化产生了极其脆弱ListBuffer
.这可能是一个错误,但作为一种解决方法,你唯一应该做的就是立即将它添加到其他集合中(例如通过toList
它,或者将它添加到空ListBuffer
).
这里有一些代码可用于验证序列化/反序列化是否有问题:
import collection.mutable.ListBuffer
import java.io._
val baos = new ByteArrayOutputStream
val oos = new ObjectOutputStream(baos)
oos.writeObject( ListBuffer(1,2,3) )
val bais = new ByteArrayInputStream( baos.toByteArray )
val ois = new ObjectInputStream(bais)
val lb = ois.readObject.asInstanceOf[ListBuffer[Int]]
val lb2 = ListBuffer[Int]() ++= lb
lb2 ++= List(1) // All okay
lb ++= List(1) // Throws an exception for me
Run Code Online (Sandbox Code Playgroud)
我将提交错误报告,但暂时应该不依靠ListBuffer
反序列化时,在一个合理的状态,而是重建.(您可能希望序列化和反序列化List
.)
归档时间: |
|
查看次数: |
1570 次 |
最近记录: |