Str*_*AbZ 1 iphone audio-player
我正在尝试使用AVAudioPlayer滑块以寻找轨道(没有任何复杂的).
但我有一个奇怪的行为......对于某些值currentTime(在0和trackDuration之间),玩家停止播放音轨,并audioPlayerDidFinishPlaying:successfully:
成功进入NO.它没有进入audioPlayerDecodeErrorDidOccur:error:
这就像它无法读取我给它的时间.
例如,轨道的持续时间为:295.784424秒我将其设置currentTime为55.0s(即:54.963878或54.963900或54.987755等,当打印为%f时)."崩溃"总是发生在currentTime54.987755 ......我真的不明白为什么......
所以如果你有任何想法...... ^^
小智 5
我还努力通过'AVAudioPlayer setCurrentTime:`让音频跳过正常工作
经过大量的实验,我发现了一个在模拟器和设备上可靠运行的序列:(在OS3.1 +上测试)
// Skips to an audio position (in seconds) of the current file on the [AVAudioPlayer* audioPlayer] class instance
// This works correctly for a playing and paused audioPlayer
//
- (void) skipToSeconds:(float)position
{
@synchronized(self)
{
// Negative values skip to start of file
if ( position<0.0f )
position = 0.0f;
// Rounds down to remove sub-second precision
position = (int)position;
// Prevent skipping past end of file
if ( position>=(int)audioPlayer.duration )
{
NSLog( @"Audio: IGNORING skip to <%.02f> (past EOF) of <%.02f> seconds", position, audioPlayer.duration );
return;
}
// See if playback is active prior to skipping
BOOL skipWhilePlaying = audioPlayer.playing;
// Perform skip
NSLog( @"Audio: skip to <%.02f> of <%.02f> seconds", position, audioPlayer.duration );
// NOTE: This stop,set,prepare,(play) sequence produces reliable results on the simulator and device.
[audioPlayer stop];
[audioPlayer setCurrentTime:position];
[audioPlayer prepareToPlay];
// Resume playback if it was active prior to skipping
if ( skipWhilePlaying )
[audioPlayer play];
}
}
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