我正在尝试编写一个允许你玩德州扑克的框架程序.而我在使用函数时遇到问题hasPair,决定是否CurrentPlayer有一对:
public bool hasPair(Player CurrentPlayer)
{
bool flag;
Card[] SevenCards = new Card[7];
SevenCards[0].Color = CurrentPlayer.Card1.Color;
SevenCards[0].Number = CurrentPlayer.Card1.Number;
SevenCards[1].Color = CurrentPlayer.Color2;
SevenCards[1].Number = CurrentPlayer.Number2;
SevenCards[2] = Ground.Card1;
SevenCards[3] = Ground.Card2;
SevenCards[4] = Ground.Card3;
SevenCards[5] = Ground.Card4;
SevenCards[6] = Ground.Card5;
flag = isThere_Pair(SevenCards);
return flag;
}
Run Code Online (Sandbox Code Playgroud)
这是如何CurrentPlayer收到它的卡:
public void Deal_Cards(Player Player)
{
int Color1, No1, Color2, No2;
while (true)
{
dealhelper1:
Color1 = (RandomColor.Next() % 4);
No1 = ((RandomNo.Next() % 13));
if (CardDeck[Color1, No1].isChosen == true)
{
goto dealhelper1;
}
if (CardDeck[Color1, No1].isChosen == false)
{
Player.Card1.Color = Color1;
Player.Card1.Number = No1+1;
Player.Card1.imagePath = CardDeck[Color1, No1].imagePath;
Player.Color1 = CardDeck[Color1, No1].Color;
Player.Number1 = CardDeck[Color1, No1].Number;
CardDeck[Color1, No1].isChosen = true;
break;
}
}
while (true)
{
dealhelper2:
Color2 = (RandomColor.Next() % 4);
No2 = ((RandomNo.Next() % 13));
if (CardDeck[Color2, No2].isChosen == true)
{
goto dealhelper2;
}
if (CardDeck[Color2, No2].isChosen == false)
{
CardDeck[Color2, No2].isChosen = true;
Player.Card2.Color = Color2;
Player.Card2.Number = (No2)+1;
Player.Color2 = CardDeck[Color2, No2].Color;
Player.Number2 = CardDeck[Color2, No2].Number;
break;
}
}
display_Player_Cards(Player);
}
Run Code Online (Sandbox Code Playgroud)
但是在hasPair功能中,CurrentPlayer's卡'的数字和颜色都是0.我尝试了不同的方式但是当我在查询中询问时,我无法获得玩家卡的数值,尽管它们已经被函数初始化了Deal_Cards.但是,地面卡没有问题.
有趣的是,display_Player_Cards(Player)功能正常工作(因此它成功获取值并显示卡片).
我使用类型Player(struct)的公共变量,如:
public Player P1 = new Player();
public Player AI = new Player();
Run Code Online (Sandbox Code Playgroud)
为什么他们不能保持自己的价值观?我该如何解决这个问题?感谢帮助.
你遇到的问题是结构是通过.Net中的值传递的.因此,该Deal_Cards方法接收Player实例的副本并将卡分配给该副本.传递给的原始值Deal_Cards未经修改.
为了解决这个问题,你需要或者使Player一个class或引用传递.我非常推荐制作Player一个class.拥有可变结构只是一条痛苦的道路,很难找到像这样的错误.