Clang:找不到符号.cocos2d mac

Jqu*_*ers 7 macos xcode objective-c clang cocos2d-iphone

当我编译我的cocos2d mac项目时,我收到此错误:

Undefined symbols for architecture x86_64:
"_inflateInit2_", referenced from:
  _ccInflateMemoryWithHint in ZipUtils.o
"_inflate", referenced from:
  _ccInflateMemoryWithHint in ZipUtils.o
"_inflateEnd", referenced from:
  _ccInflateMemoryWithHint in ZipUtils.o
"_gzopen", referenced from:
  _ccInflateGZipFile in ZipUtils.o
"_gzread", referenced from:
  _ccInflateGZipFile in ZipUtils.o
"_gzclose", referenced from:
  _ccInflateGZipFile in ZipUtils.o
"_uncompress", referenced from:
  _ccInflateCCZFile in ZipUtils.o

ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
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rob*_*off 39

您需要将libz.dylib库添加到目标.

从Xcode 4.6开始,这非常简单.目标摘要屏幕允许您添加和删除框架和库.这是一个演示:

在Xcode 4.6及更高版本中向目标添加库


Lea*_*s2D 22

打开目标的构建设置.找到Other Linker Flags设置.添加-lz标志.

你不需要像Rob建议的那样将libz.dylib添加为框架,尽管它也有效.