线程,两个线程之间的通信c#

Avi*_*a00 13 .net c# multithreading visual-studio

我想知道在两个线程之间实现通信的最佳方法是什么.我有一个生成随机数的线程(类Sender),现在我想要另一个线程(类Receiver)接收生成的随机数.这是发件人:

public  class Sender
{
    public int GenerateNumber(){


        //some code
        return randomNumber;
    }
}
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在Main函数中,我将启动这些线程:

static void Main(string[] args){

     Sender _sender=new Sender();
     Thread thread1=new Thread(new ThreadStart(_sender.GenerateNumber));

}
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我感谢您的帮助

Jon*_*eet 23

如果您使用的是.NET 4,我建议使用更高级别的抽象:Task<TResult>.您的第一个线程可以安排任务(可能最终创建一个线程,或者在现有的任务处理线程上安排),然后可以检查状态,阻止结果等,因为它认为合适.

如果你想做的不仅仅是一次性任务,你可能想要使用生产者/消费者队列 - 再次,.NET 4帮助那个通过BlockingCollection<T>.


Dr.*_*ice 7

这是使用WaitHandle的可能方法:

class Program
{
    static void Main(string[] args)
    {
        Sender _sender = new Sender();
        Receiver _receiver = new Receiver();

        using (ManualResetEvent waitHandle = new ManualResetEvent(false))
        {
            // have to initialize this variable, otherwise the compiler complains when it is used later
            int randomNumber = 0;

            Thread thread1 = new Thread(new ThreadStart(() =>
            {
                randomNumber = _sender.GenerateNumber();

                try
                {
                    // now that we have the random number, signal the wait handle
                    waitHandle.Set();
                }
                catch (ObjectDisposedException)
                {
                    // this exception will be thrown if the timeout elapses on the call to waitHandle.WaitOne
                }
            }));

            // begin receiving the random number
            thread1.Start();

            // wait for the random number
            if (waitHandle.WaitOne(/*optionally pass in a timeout value*/))
            {
                _receiver.TakeRandomNumber(randomNumber);
            }
            else
            {
                // signal was never received
                // Note, this code will only execute if a timeout value is specified
                System.Console.WriteLine("Timeout");
            }
        }
    }
}

public class Sender
{
    public int GenerateNumber()
    {
        Thread.Sleep(2000);

        // http://xkcd.com/221/
        int randomNumber = 4; // chosen by fair dice role

        return randomNumber;
    }
}

public class Receiver
{
    public void TakeRandomNumber(int randomNumber)
    {
        // do something
        System.Console.WriteLine("Received random number: {0}", randomNumber);
    }
}
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我只是想更新我的答案,提供我认为是上面例子的等效代码,使用Task<TResult>Jon Skeet在他的答案中指出的.NET 4中的类.信用证指示他指出.非常感谢,乔恩.我还没有理由使用该课程,当我看到它的使用方式时,我感到非常惊喜.

除了使用这个类在后面获得的性能优势之外,使用该类编写等效代码Task<TResult>似乎更容易.例如,上面的Main方法的主体可以重写,如下所示:

        Sender _sender = new Sender();
        Receiver _receiver = new Receiver();

        Task<int> getRandomNumber = Task.Factory.StartNew<int>(_sender.GenerateNumber);

        // begin receiving the random number
        getRandomNumber.Start();

        // ... perform other tasks

        // wait for up to 5 seconds for the getRandomNumber task to complete
        if (getRandomNumber.Wait(5000))
        {
            _receiver.TakeRandomNumber(getRandomNumber.Result);
        }
        else
        {
            // the getRandomNumber task did not complete within the specified timeout
            System.Console.WriteLine("Timeout");
        }
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如果您不需要为任务指定超时并且无限期地等待它完成,那么您可以使用更少的代码来编写它:

        Sender _sender = new Sender();
        Receiver _receiver = new Receiver();

        Task<int> getRandomNumber = Task.Factory.StartNew<int>(_sender.GenerateNumber);

        // begin receiving the random number
        getRandomNumber.Start();

        // ... perform other tasks

        // accessing the Result property implicitly waits for the task to complete
        _receiver.TakeRandomNumber(getRandomNumber.Result);
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Mit*_*dir 4

您将需要在发送者和接收者之间共享某种资源(列表、队列等)。并且您必须同步对此资源的访问,否则您将无法在线程之间传递数据。