AffineTransform会截断图片,我有什么不对?

Kai*_*Kai 2 java awt affinetransform

我这里有一个尺寸为2156x1728的黑/白png文件,我希望使用AffineTransform旋转90度.生成的图像没有正确的比例.这里有一些示例代码(假设我已成功将png文件加载到BufferedImage中):

public BufferedImage transform(BufferedImage image){

    System.out.println("Input width: "+ image.getWidth());
    System.out.println("Input height: "+ image.getHeight());

    AffineTransform affineTransform = new AffineTransform();
    affineTransform.setToQuadrantRotation(1, image.getWidth() / 2, image.getHeight() / 2);

    AffineTransformOp opRotated = new AffineTransformOp(affineTransform, AffineTransformOp.TYPE_BILINEAR);
    BufferedImage transformedImage = opRotated.createCompatibleDestImage(image, image.getColorModel());
    System.out.println("Resulting width: "+ transformedImage.getWidth());
    System.out.println("Resulting height: "+ transformedImage.getHeight());

    transformedImage = opRotated.filter(image, transformedImage);
    return transformedImage;
}
Run Code Online (Sandbox Code Playgroud)

输出相应:

输入宽度:2156

输入高度:1728

结果宽度:1942年

结果身高:1942年

旋转如何回归这些完全不相关的尺寸?

Hov*_*els 6

我不是这方面的专家,但为什么不创建一个正确大小的BufferedImage?另请注意,您的旋转中心不正确.您将需要在[w/2,w/2]或[h/2,h/2]的中心上旋转(宽度为w,高度为h),具体取决于您要旋转的象限,1或3 ,以及图像的相对高度和宽度.例如:

import java.awt.geom.AffineTransform;
import java.awt.image.AffineTransformOp;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.MalformedURLException;
import java.net.URL;

import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JLabel;
import javax.swing.JOptionPane;

public class RotateImage {
   public static final String IMAGE_PATH = "http://duke.kenai.com/"
         + "models/Duke3DprogressionSmall.jpg";

   public static void main(String[] args) {
      try {
         URL imageUrl = new URL(IMAGE_PATH);
         BufferedImage img0 = ImageIO.read(imageUrl);
         ImageIcon icon0 = new ImageIcon(img0);

         int numquadrants = 1;
         BufferedImage img1 = transform(img0, numquadrants );
         ImageIcon icon1 = new ImageIcon(img1);

         JOptionPane.showMessageDialog(null, new JLabel(icon0));
         JOptionPane.showMessageDialog(null, new JLabel(icon1));

      } catch (MalformedURLException e) {
         e.printStackTrace();
      } catch (IOException e) {
         e.printStackTrace();
      }
   }

   public static BufferedImage transform(BufferedImage image, int numquadrants) {
      int w0 = image.getWidth();
      int h0 = image.getHeight();
      int w1 = w0;
      int h1 = h0;

      int centerX = w0 / 2;
      int centerY = h0 / 2;

      if (numquadrants % 2 == 1) {
         w1 = h0;
         h1 = w0;
      }

      if (numquadrants % 4 == 1) {
         if (w0 > h0) {
            centerX = h0 / 2;
            centerY = h0 / 2;
         } else if (h0 > w0) {
            centerX = w0 / 2;
            centerY = w0 / 2;
         }
         // if h0 == w0, then use default
      } else if (numquadrants % 4 == 3) {
         if (w0 > h0) {
            centerX = w0 / 2;
            centerY = w0 / 2;
         } else if (h0 > w0) {
            centerX = h0 / 2;
            centerY = h0 / 2;
         }
         // if h0 == w0, then use default
      }

      AffineTransform affineTransform = new AffineTransform();
      affineTransform.setToQuadrantRotation(numquadrants, centerX, centerY);

      AffineTransformOp opRotated = new AffineTransformOp(affineTransform,
            AffineTransformOp.TYPE_BILINEAR);

      BufferedImage transformedImage = new BufferedImage(w1, h1,
            image.getType());

      transformedImage = opRotated.filter(image, transformedImage);
      return transformedImage;
   }
}
Run Code Online (Sandbox Code Playgroud)

编辑1
你问:

你能解释一下为什么它必须是[w/2,w/2]或[h/2,h/2]吗?

为了解释这一点,最好对矩形进行可视化和物理操作:

切出一张长方形纸,将其放在一张纸上,使其左上角位于纸张的左上角 - 这就是你在屏幕上的图像.现在检查一下你需要旋转那个矩形1或3个象限的位置,使它的新左上角覆盖在纸张的上方,你就会明白为什么需要使用[w/2,w/2]或[h/2,h/2].


小智 5

上面的解决方案存在wdith和图像高度的问题,下面的代码与w> h ||无关。h> w

public static BufferedImage rotateImage(BufferedImage image, int quadrants) {

    int w0 = image.getWidth();
    int h0 = image.getHeight();
    int w1 = w0;
    int h1 = h0;
    int centerX = w0 / 2;
    int centerY = h0 / 2;

    if (quadrants % 2 == 1) {
        w1 = h0;
        h1 = w0;
    }

    if (quadrants % 4 == 1) {
        centerX = h0 / 2;
        centerY = h0 / 2;
    } else if (quadrants % 4 == 3) {
        centerX = w0 / 2;
        centerY = w0 / 2;
    }

    AffineTransform affineTransform = new AffineTransform();
    affineTransform.setToQuadrantRotation(quadrants, centerX, centerY);
    AffineTransformOp opRotated = new AffineTransformOp(affineTransform,
            AffineTransformOp.TYPE_BILINEAR);
    BufferedImage transformedImage = new BufferedImage(w1, h1,
            image.getType());
    transformedImage = opRotated.filter(image, transformedImage);

    return transformedImage;

}
Run Code Online (Sandbox Code Playgroud)