Ste*_*hen 5 c# multithreading devexpress pass-by-reference
我正在做的是创建一个对象(A),其中包含对另一个对象(B)的引用.我的代码的UI部分将这些对象(A)保存在BindingList中,该BindingList用作DevExpress网格视图的数据源.控制器通过事件将新创建的对象(A)发送到UI.控制器还有一个更新引用对象(B)的线程.抛出的异常来自DevExpress GridView并读取"检测到跨线程操作.要抑制此异常,请设置DevExpress.Data.CurrencyDataController.DisableThreadingProblemsDetection = true".
现在我不想压制此异常,因为代码最终会在关键应用程序中结束.
那么如何在不引起问题的情况下跨线程更新引用对象呢?这是我的Test应用程序的代码.它在实际程序中基本相同.
更新 UI中的错误由Nicholas Butler的答案修复,但现在异常已移至Employee类.我已更新代码以反映更改.
这是我的代码
*UI*
public partial class Form1 : Form
{
private BindingList<IEmployee> empList;
EmployeeController controller;
private delegate void AddEmployeInvoke(IEmployee employee);
public Form1()
{
controller = new EmployeeController();
controller.onNewEmployee += new EmployeeController.NewEmployee(controller_onNewEmployee);
empList = new BindingList<IEmployee>();
InitializeComponent();
}
void controller_onNewEmployee(IEmployee emp)
{
AddEmployee(emp);
}
private void AddEmployee(IEmployee empl)
{
if (InvokeRequired)
{
this.Invoke(new AddEmployeInvoke(AddEmployee), new Object[] {empl});
}
else
{
empList.Add(empl);
}
}
private void Form1_Load(object sender, EventArgs e)
{
this.gridControl1.DataSource = empList;
this.gridControl1.RefreshDataSource();
controller.Start();
}
}
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控制器:
class EmployeeController
{
List<IEmployee> emps;
Task empUpdater;
CancellationToken cancelToken;
CancellationTokenSource tokenSource;
Pay payScale1;
Pay payScale2;
public EmployeeController()
{
payScale1 = new Pay(12.00, 10.00);
payScale2 = new Pay(14.00, 11.00);
emps = new List<IEmployee>();
}
public void Start()
{
empUpdater = new Task(AddEmployee, cancelToken);
tokenSource = new CancellationTokenSource();
cancelToken = tokenSource.Token;
empUpdater.Start();
}
public bool Stop()
{
tokenSource.Cancel();
while (!empUpdater.IsCompleted)
{ }
return true;
}
private void AddEmployee()
{
IEmployee emp = new Employee("steve", ref payScale1);
ThrowEmployeeEvent(emp);
emps.Add(emp);
emp = new Employee("bob", ref payScale2);
ThrowEmployeeEvent(emp);
emps.Add(emp);
int x = 0;
while (!cancelToken.IsCancellationRequested)
{
emp = new Employee("Emp" + x, ref payScale1);
ThrowEmployeeEvent(emp);
x++;
emp = new Employee("Emp" + x, ref payScale2);
ThrowEmployeeEvent(emp);
Thread.Sleep(1000);
payScale2.UpdatePay(10.0);
payScale1.UpdatePay(11.0);
Thread.Sleep(5000);
}
}
private void ThrowEmployeeEvent(IEmployee emp)
{
if (onNewEmployee != null)
onNewEmployee(emp);
}
public delegate void NewEmployee(IEmployee emp);
public event NewEmployee onNewEmployee;
}
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员工类:(此类中抛出异常)
class Employee : IEmployee
{
private string _name;
private double _salary;
private Pay _myPay;
public string Name
{
get { return _name; }
set { _name = value;
//if (PropertyChanged != null) this.PropertyChanged(this, new PropertyChangedEventArgs("Name"));
}
}
public double Salary
{
get { return _salary; }
}
int x = 1;
public Employee(string name, ref Pay pay)
{
_myPay = pay;
_myPay.PropertyChanged += new PropertyChangedEventHandler(_myPay_PropertyChanged);
_salary = _myPay.Salary;
Name = name;
}
void _myPay_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
if (e.PropertyName == "Salary")
{
_salary = _myPay.Salary;
if (this.PropertyChanged != null)
// exception thrown on the line below
this.PropertyChanged(this, new PropertyChangedEventArgs("Salary"));
}
}
public void ChangeName()
{
Name = "Me " + x;
x++;
}
public event PropertyChangedEventHandler PropertyChanged;
}
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员工界面:
interface IEmployee : INotifyPropertyChanged
{
string Name { get; set; }
double Salary { get;}
}
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薪酬等级:
class Pay : INotifyPropertyChanged
{
private double _salary;
private double _bonus;
public double Salary { get { return _salary; } set { _salary = value; if(PropertyChanged != null) this.PropertyChanged(this, new PropertyChangedEventArgs("Salary"));} }
public double Bonus { get { return _bonus; } set { _bonus = value; if (PropertyChanged != null) this.PropertyChanged(this, new PropertyChangedEventArgs("Bonus")); } }
public Pay(double salary, double bonus)
{
Salary = salary;
Bonus = bonus;
}
public void UpdatePay(double salary)
{
Salary += salary;
if (onChange != null)
this.onChange();
}
public void UpdatePay(double salary, double bonus)
{
Salary += salary;
Bonus += bonus;
if (onChange != null)
this.onChange();
}
public delegate void Change();
public event Change onChange;
public event PropertyChangedEventHandler PropertyChanged;
}
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我非常感谢任何帮助.
问题是它EmployeeController.onNewEmployee是在非 UI 线程上触发的。使用基于事件的异步模式在特定(在本例中为 UI)线程上引发事件:http://msdn.microsoft.com/en-us/library/hkasytyf.aspx。
或者,您可以在每个事件处理程序中检查 IsInvokeRequired ,如果是这样,请使用 .Invoke 返回 UI 线程。这比较麻烦,但在您的情况下可能更容易/更快地实现。