Tro*_*han 32 xcode cocoa nscollectionview
NSCollectionView仍然是我见过的Cocoa API中最神秘的部分之一.文档很差,并且有许多移动部件,其中许多通常在Interface Builder中实现,使文档具有挑战性.
请提供示例代码以创建最简单的情况,NSCollectionView其中显示文本字段或按钮而不使用Xcode,其中每个文本字段或按钮具有不同的标题.假设一个新的Xcode项目使用默认的windowIBOutlet.
对于此示例,在数据源更改时不需要绑定来更新NSCollectionView.只需显示原型对象的网格,并将每个对象的标题设置为某个值.
如果我们能够为很多人提供一个如何做到这一点的好例子,我认为这将有助于所有与之合作NSCollectionViews并且和我一样困惑的人.
请求摘要
如果有符合这些要求的示例代码,请提供一个很棒的链接!
小智 59
我不确定在以编程方式创建集合视图并且没有绑定方面有很多见解,但是在这里.
使用集合视图时基本上有四个组件:
NSView负责显示信息的子类;NSCollectionViewItem用作集合视图项原型的子类;通常,视图是在Interface Builder中设计的,模型是由Cocoa绑定调解的.
以编程方式执行:
static const NSSize buttonSize = {80, 20};
static const NSSize itemSize = {100, 40};
static const NSPoint buttonOrigin = {10, 10};
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这是一个包含按钮的标准视图(Interface Builder中的自定义视图).请注意,视图具有固定大小.
@interface BVView : NSView
@property (weak) NSButton *button;
@end
@implementation BVView
@synthesize button;
- (id)initWithFrame:(NSRect)frameRect {
self = [super initWithFrame:(NSRect){frameRect.origin, itemSize}];
if (self) {
NSButton *newButton = [[NSButton alloc]
initWithFrame:(NSRect){buttonOrigin, buttonSize}];
[self addSubview:newButton];
self.button = newButton;
}
return self;
}
@end
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通常,视图控制器从nib文件加载其视图.在视图控制器未从nib文件获取其视图的极少数情况下,开发人员必须在视图控制器接收-setView:之前发送它-view,或者覆盖-loadView.以下代码执行后者.
视图控制器通过接收相应的模型对象-setRepresentedObject:.我已经覆盖了它,以便在模型对象发生变化时更新按钮标题.请注意,这可以通过使用Cocoa绑定来完成,而不需要任何代码.
请注意,此代码都不是特定于集合视图的 - 它是一般视图控制器行为.
@interface BVPrototype : NSCollectionViewItem
@end
@implementation BVPrototype
- (void)loadView {
[self setView:[[BVView alloc] initWithFrame:NSZeroRect]];
}
- (void)setRepresentedObject:(id)representedObject {
[super setRepresentedObject:representedObject];
[[(BVView *)[self view] button] setTitle:representedObject];
}
@end
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表示按钮标题的简单字符串数组:
@property (strong) NSArray *titles;
self.titles = [NSArray arrayWithObjects:@"Case", @"Molly", @"Armitage",
@"Hideo", @"The Finn", @"Maelcum", @"Wintermute", @"Neuromancer", nil];
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到目前为止,唯一建立的关系是BVView项目prototype(BVPrototype)使用的view ().必须告知集合视图应该使用的原型以及从中获取数据的模型.
NSCollectionView *cv = [[NSCollectionView alloc]
initWithFrame:[[[self window] contentView] frame]];
[cv setItemPrototype:[BVPrototype new]];
[cv setContent:[self titles]];
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#import "BVAppDelegate.h"
static const NSSize buttonSize = { 80, 20 };
static const NSSize itemSize = { 100, 40 };
static const NSPoint buttonOrigin = { 10, 10 };
@interface BVView : NSView
@property (weak) NSButton *button;
@end
@implementation BVView
@synthesize button;
- (id)initWithFrame:(NSRect)frameRect {
self = [super initWithFrame:(NSRect){frameRect.origin, itemSize}];
if (self) {
NSButton *newButton = [[NSButton alloc]
initWithFrame:(NSRect){buttonOrigin, buttonSize}];
[self addSubview:newButton];
self.button = newButton;
}
return self;
}
@end
@interface BVPrototype : NSCollectionViewItem
@end
@implementation BVPrototype
- (void)loadView {
[self setView:[[BVView alloc] initWithFrame:NSZeroRect]];
}
- (void)setRepresentedObject:(id)representedObject {
[super setRepresentedObject:representedObject];
[[(BVView *)[self view] button] setTitle:representedObject];
}
@end
@interface BVAppDelegate ()
@property (strong) NSArray *titles;
@end
@implementation BVAppDelegate
@synthesize window = _window;
@synthesize titles;
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
self.titles = [NSArray arrayWithObjects:@"Case", @"Molly", @"Armitage",
@"Hideo", @"The Finn", @"Maelcum", @"Wintermute", @"Neuromancer", nil];
NSCollectionView *cv = [[NSCollectionView alloc]
initWithFrame:[[[self window] contentView] frame]];
[cv setItemPrototype:[BVPrototype new]];
[cv setContent:[self titles]];
[cv setAutoresizingMask:(NSViewMinXMargin
| NSViewWidthSizable
| NSViewMaxXMargin
| NSViewMinYMargin
| NSViewHeightSizable
| NSViewMaxYMargin)];
[[[self window] contentView] addSubview:cv];
}
@end
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@Bavarious你在那里做得很好.这只是一个很棒的教程,我有时会错过Apple Docs.
我在Swift(v2)中为任何感兴趣的人重写了Bavarious的代码:
// AppDelegate.swift:
import Cocoa
let buttonSize:NSSize = NSSize(width: 80, height: 20)
let itemSize:NSSize = NSSize(width: 100, height: 40)
let buttonOrigin:NSPoint = NSPoint(x: 10, y: 10)
let titles:[String] = ["Case", "Molly", "Armitage", "Hideo", "The Finn", "Maelcum", "Wintermute", "Neuromancer"]
@NSApplicationMain
class AppDelegate: NSObject, NSApplicationDelegate {
@IBOutlet weak var window: NSWindow!
func applicationDidFinishLaunching(aNotification: NSNotification) {
let cv = NSCollectionView(frame: self.window.contentView!.frame)
cv.itemPrototype = BVTemplate()
cv.content = titles
cv.autoresizingMask = NSAutoresizingMaskOptions.ViewMinXMargin
.union(NSAutoresizingMaskOptions.ViewWidthSizable)
.union(NSAutoresizingMaskOptions.ViewMaxXMargin)
.union(NSAutoresizingMaskOptions.ViewMinYMargin)
.union(NSAutoresizingMaskOptions.ViewMaxYMargin)
.union(NSAutoresizingMaskOptions.ViewHeightSizable)
window.contentView!.addSubview(cv)
}
func applicationWillTerminate(aNotification: NSNotification) {
// Insert code here to tear down your application
}
}
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// BVTemplate.swift:
import Cocoa
class BVTemplate: NSCollectionViewItem {
override func viewDidLoad() {
super.viewDidLoad()
// Do view setup here.
}
override func loadView() {
print("loadingView")
self.view = BVView(frame: NSZeroRect)
}
override var representedObject:AnyObject? {
didSet {
if let representedString = representedObject as? String {
(self.view as! BVView).button?.title = representedString
}
}
}
}
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// BVView.swift:
import Cocoa
class BVView: NSView {
var button:NSButton?
override init(frame frameRect: NSRect) {
super.init(frame: NSRect(origin: frameRect.origin, size: itemSize))
let newButton:NSButton = NSButton(frame: NSRect(origin: buttonOrigin, size: buttonSize))
self.addSubview(newButton)
self.button = newButton
}
required init?(coder: NSCoder) {
super.init(coder: coder)
}
}
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