ProgressBar主题与对角线装饰

dba*_*boa 11 wpf coding-style progress-bar

我想装饰WPF ProgressBar,如下图所示:

目前:

ProgressBar没有装饰

装饰:

ProgressBar与装饰

此外,那些空白对角线应该从左到右移动选框动画.目前我有这个简单的风格为当前的外观:

<Style x:Key="{x:Type ProgressBar}" TargetType="{x:Type ProgressBar}">
    <Setter Property="Template">
        <Setter.Value>
            <ControlTemplate TargetType="{x:Type ProgressBar}">
                <Border x:Name="BorderBackground" CornerRadius="3" BorderThickness="1" BorderBrush="{StaticResource ProgressBarBorderBrush}" Background="{StaticResource ProgressBarBackgroundBrush}">
                    <Grid>
                        <VisualStateManager.VisualStateGroups>
                            <VisualStateGroup x:Name="CommonStates">
                                <VisualState x:Name="Determinate" />
                                <VisualState x:Name="Indeterminate" />
                            </VisualStateGroup>
                        </VisualStateManager.VisualStateGroups>
                        <Border x:Name="PART_Track" Margin="2" BorderThickness="1" CornerRadius="2" />
                        <Border x:Name="PART_Indicator" Margin="2" BorderThickness="1" CornerRadius="2" HorizontalAlignment="Left" Background="{StaticResource ProgressBarTrackBackgroundBrush}"/>
                    </Grid>
                </Border>
            </ControlTemplate>
        </Setter.Value>
    </Setter>
</Style>
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有人可以帮我搞定吗?我搜索它但也许我错过了正确的关键字来找到这样的东西,至少我通常看到(比如在OS X进度条)这个"装饰"通常使用.

提前致谢 ;).


解答模板的答案代码有点修改:

<Style x:Key="{x:Type ProgressBar}" TargetType="{x:Type ProgressBar}">
    <Setter Property="Template">
        <Setter.Value>
            <ControlTemplate TargetType="{x:Type ProgressBar}">
                <Border x:Name="BorderBackground" CornerRadius="3" BorderThickness="1" BorderBrush="{StaticResource ProgressBarBorderBrush}" Background="{StaticResource ProgressBarBackgroundBrush}" Effect="{StaticResource LightStrongDownLinearShadowEffect}">
                    <Grid>
                        <VisualStateManager.VisualStateGroups>
                            <VisualStateGroup x:Name="CommonStates">
                                <VisualState x:Name="Determinate" />
                                <VisualState x:Name="Indeterminate" />
                            </VisualStateGroup>
                        </VisualStateManager.VisualStateGroups>
                        <Border x:Name="PART_Track" Margin="2" BorderThickness="1" CornerRadius="2" />
                        <Border x:Name="PART_Indicator" Margin="2" BorderThickness="1" CornerRadius="2" HorizontalAlignment="Left" Background="{StaticResource ProgressBarTrackBackgroundBrush}" ClipToBounds="True">
                            <Border x:Name="DiagonalDecorator" Width="5000">
                                <Border.Background>
                                    <DrawingBrush TileMode="Tile" Stretch="None" Viewbox="0,0,1,1" Viewport="0,0,25,25" ViewportUnits="Absolute">
                                        <DrawingBrush.RelativeTransform>
                                            <TranslateTransform X="0" Y="0" />
                                        </DrawingBrush.RelativeTransform>
                                        <DrawingBrush.Drawing>
                                            <GeometryDrawing Brush="#20FFFFFF" Geometry="M10,0 22,0 12,25 0,22 Z" />
                                        </DrawingBrush.Drawing>
                                    </DrawingBrush>
                                </Border.Background>
                                <Border.Triggers>
                                    <EventTrigger RoutedEvent="FrameworkElement.Loaded">
                                        <BeginStoryboard>
                                            <Storyboard>
                                                <DoubleAnimation Storyboard.TargetProperty="(Border.Background).(DrawingBrush.RelativeTransform).(TranslateTransform.X)" From="0" To=".25" RepeatBehavior="Forever" Duration="0:0:15" />
                                            </Storyboard>
                                        </BeginStoryboard>
                                    </EventTrigger>
                                </Border.Triggers>
                            </Border>
                        </Border>
                    </Grid>
                </Border>
            </ControlTemplate>
        </Setter.Value>
    </Setter>
</Style>
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N_A*_*N_A 4

编辑:

codeproject.com 上的这篇文章提供了“理发杆”进度条的工作版本。搜索文章“CandyCaneProgressPainter”。

之前的回答:

几乎完全符合您的要求。要使其达到您想要的效果,您所需要做的就是将矩形的可见性限制为您想要的百分比,并更改高度/宽度比率。

您想要的关键字是“storyboard”、“animate”和“trigger”

以下是链接中的 xaml,其中包含链接中有关使动画流畅的一些注释:

 <Rectangle x:Name="pole" Width="100" Height="20" Stroke="Black" StrokeThickness="1">
  <Rectangle.Fill>
   <DrawingBrush TileMode="Tile" Stretch="None" Viewbox="0,0,1,1" Viewport="0,0,25,25" ViewportUnits="Absolute">
    <DrawingBrush.RelativeTransform>
     <TranslateTransform X="0" Y="0" />
    </DrawingBrush.RelativeTransform>
    <DrawingBrush.Drawing>
     <GeometryDrawing Brush="Red" Geometry="M10,0 25,0 15,25 0,25 Z" />    </DrawingBrush.Drawing>
   </DrawingBrush>
  </Rectangle.Fill>
  <Rectangle.Triggers>
   <EventTrigger RoutedEvent="FrameworkElement.Loaded">
    <BeginStoryboard>
     <Storyboard>
      <DoubleAnimation Storyboard.TargetProperty="(Rectangle.Fill).(DrawingBrush.RelativeTransform).(TranslateTransform.X)" From="0" To=".25" RepeatBehavior="Forever" Duration="0:0:1" />
     </Storyboard>
    </BeginStoryboard>
   </EventTrigger>
  </Rectangle.Triggers>
 </Rectangle>
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我猜如果您删除“宽度”值,就会发生抖动,但如果将该值放回原处,则运行会平稳。诡异的。

是的,确实它基本上需要用数字规则的倍数进行一些调整,在这种情况下,动画可以是 .1 或 .05,如果你有 5000 宽度......现在它工作得很好!