bkb*_*abs 4 iphone delegates objective-c uiactionsheet ios
我正在写一个益智游戏.当用户按下检查按钮时,我看他们输入的解决方案是否正确.根据结果,我为他们提供了两个行动表之一.现在我只有一些NSLog语句来确保调用的东西,但只有一个工作表似乎正常工作.
单击showErrorsActionSheet中的按钮时,不会调用任何内容.操作表从屏幕上消失,但日志从不打印.
我怀疑这与将两个动作表声明给同一个委托(自我)有关
- (void) checkSolution {
//code determines the value of the BOOL allCorrect
if (allCorrect) { //IF ALL OF THE LETTERS WERE CORRECT
//display UIAlertView;
NSLog(@"allCorrect");
UIActionSheet *levelCompleteActionSheet = [[UIActionSheet alloc] initWithTitle:@"Congratulations! You Have Finished the Level!" delegate:self cancelButtonTitle:@"Review my work" destructiveButtonTitle:@"Choose next puzzle" otherButtonTitles:nil, nil];
[levelCompleteActionSheet showInView:self.view];
[levelCompleteActionSheet release];
}
else {
//[self showIncorrectLettersInRed];
UIActionSheet *showErrorsActionSheet = [[UIActionSheet alloc] initWithTitle:@"Sorry, thats not right. Show errors in red?" delegate:self cancelButtonTitle:@"No Thanks, I'll keep trying" destructiveButtonTitle:@"Yes please, I'm stuck!" otherButtonTitles:nil, nil];
[showErrorsActionSheet showInView:self.view];
[showErrorsActionSheet release];
}
}
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应该调用的方法是:
- (void) levelCompleteActionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger)buttonIndex {
if (buttonIndex != [actionSheet cancelButtonIndex]) {
NSLog(@"return to levelSelect");
//pushViewController:levelSelect
}
else {
NSLog(@"continue to examine solution");
}
}
- (void) showErrorsActionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger)buttonIndex {
if (buttonIndex != [actionSheet cancelButtonIndex]) {
NSLog(@"show errors in red");
}
else {
NSLog(@"continue to try");
}
}
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并且我在接口文件中声明了UIActionSheet协议,如下所示:
@interface GamePlay : UIViewController <UIActionSheetDelegate> {
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Wri*_*sCS 19
为每个actionSheet设置一个标记,然后使用switch
UIActionSheet委托中的语句.
- (void)checkSolution
{
if (allCorrect)
{
UIActionSheet *levelCompleteActionSheet = [[UIActionSheet alloc] initWithTitle:@"Congratulations! You Have Finished the Level!" delegate:self cancelButtonTitle:@"Review my work" destructiveButtonTitle:@"Choose next puzzle" otherButtonTitles:nil, nil];
[levelCompleteActionSheet setTag: 0];
[levelCompleteActionSheet showInView:self.view];
[levelCompleteActionSheet release];
}
else
{
UIActionSheet *showErrorsActionSheet = [[UIActionSheet alloc] initWithTitle:@"Sorry, thats not right. Show errors in red?" delegate:self cancelButtonTitle:@"No Thanks, I'll keep trying" destructiveButtonTitle:@"Yes please, I'm stuck!" otherButtonTitles:nil, nil];
[showErrorsActionSheet setTag: 1];
[showErrorsActionSheet showInView:self.view];
[showErrorsActionSheet release];
}
}
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- (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex
{
switch ( actionSheet.tag )
{
case 0: /* levelCompleteActionSheet */
{
switch ( buttonIndex )
{
case 0: /* 1st button*/
break;
case 1: /* 2nd button */
break;
}
}
break;
case 1: /* showErrorsActionSheet */
break;
}
}
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这同样适用于本课程的任何其他地方,包括levelCompleteActionSheet:
和showErrorsActionSheet:
.唯一的区别是,您需要为每个actionSheet创建一个iVar而不是创建它们checkSolution
.
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