use*_*322 1 java swing image keylistener repaint
我是Java的新手,但是......在网上阅读了很多内容之后,我一直在努力开发这个游戏并开始使用,我正在使用一些图像.我相信,我正在努力更新他们的立场以证明当然的运动KeyListener.不幸的是,图像仍然在同一个地方并且拒绝移动D:
我确定我的一些代码过于复杂,但这里是:\
public class Game extends javax.swing.JPanel implements ActionListener, KeyListener{
private Vladimir vlad;
private Timer timer;
public Game() {
addKeyListener(this);
setPreferredSize(new Dimension(1024,768));
setDoubleBuffered(true);
vlad = new Vladimir();
timer = new Timer(15,this);
timer.start();
}
public void actionPerformed (ActionEvent e){
repaint();
}
private void toggleKey(int keyCode, boolean pressed){
if (keyCode == 87){ // W
vlad.move("UP", pressed);
}
if (keyCode == 83){ // S
vlad.move("DOWN", pressed);
}
if (keyCode == 65) // A
{
vlad.move("LEFT", pressed);
}
if (keyCode == 68) // D
{
vlad.move("RIGHT", pressed);
}
}
public void keyPressed(KeyEvent e)
{
toggleKey(e.getKeyCode(), true);
}
public void keyReleased(KeyEvent e)
{
toggleKey(e.getKeyCode(), false);
}
public void keyTyped(KeyEvent e){
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics g2d = (Graphics2D)g;
g2d.drawImage(vlad.getGrassMap(),0,0,this);
g2d.drawImage(vlad.getCharOne(),vlad.getX(),vlad.getY(),this);
repaint();
}
}
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然后..
public class Vladimir{
private int x;
private int y;
private Image grassMapOne;
private Image charOne;
private String gMapLocate = "/phantasma/resources/GrassMap1.png";
private String charOneLocate = "/phantasma/resources/moveright1.png";
public Vladimir(){
ImageIcon gMap1 = new ImageIcon(this.getClass().getResource(gMapLocate));
ImageIcon char1 = new ImageIcon(this.getClass().getResource(charOneLocate));
grassMapOne = gMap1.getImage();
charOne = char1.getImage();
x = 512;
y = 350;
}
public void move(String direction, boolean keyHeld){
if (direction == "UP"){
y += 12;
}
if (direction == "DOWN"){
y -= 12;
}
if (direction == "LEFT"){
x -= 12;
}
if (direction == "RIGHT"){
x += 12;
}
}
public int getX(){
return x;
}
public int getY(){
return y;
}
public Image getGrassMap(){
return grassMapOne;
}
public Image getCharOne(){
return charOne;
}
}
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首先你需要知道什么是错误才能解决它,所以你应该首先问自己,不是为什么图像没有移动,而是关键的听众甚至在听?如果你添加这样的println语句:
public void keyPressed(KeyEvent e) {
System.out.println("in keyPressed. keyCode is: " + e.getKeyCode());
toggleKey(e.getKeyCode(), true);
}
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你会发现它不是,它需要一个能够获得焦点且实际上具有焦点的组件.
您需要将JPanel可聚焦属性设置为true,然后acceptFocusInWindow()在渲染后将其设置为true .
更好的是 - 使用键绑定,因为它们在焦点问题上更加灵活,并且是更高级别的构造.事实上,它们是Swing本身使用的组件对按键的反应.
接下来,不要==用来比较Strings,因为这只检查两个String对象是否是同一个,你不关心的东西.相反,你要知道,如果一个String具有相同的字符以相同的顺序另一个String,为此您要使用String的equals(...)方法或它的equalsIgnoreCase(...)方法.